Beta 2.2 RC1: 3Ds Max plugin testing thread

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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kilaD
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Are you rendering still or animation?
If you`re rendering animation you need to load an existing project for the moment.
Hello
matherick
Licensed Customer
Posts: 26
Joined: Thu Apr 22, 2010 9:49 pm

animation, so i guess i have to set up the file in Octane first so the batch will use the file to reference it?
Win 7 64 | Geforce GTX260 | i7 920 2.67GHz | 6GB
kilaD
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Location: Norway
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Something like that yes. The workflow is to set up basic stuff in max,
then export to octane, set up materials/shaders etc and then save the scene.

Back in max you can then load your existing file and render the animation.
Hello
bazuka
Licensed Customer
Posts: 259
Joined: Thu Apr 22, 2010 3:47 pm

i have set everything, exe, path, name, image location and still nothing....

im using max 2009 x64
Maya 2009 x64 & Maya 2011 x64
Windows 7 x64 & Windows XP x64
2x Quad Core Q6600, 8gb, Nvidia Gtx 260 & Gtx 460
kilaD
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Joined: Sun Mar 21, 2010 12:34 pm
Location: Norway
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I need to know what errors you get at least. Please be detailed or i can`t be to any help
Hello
matherick
Licensed Customer
Posts: 26
Joined: Thu Apr 22, 2010 9:49 pm

for example i have animation 1-50 frames, and i use 50th for the setup in octane.

This time i bypass the first error but i am still getting Automatic error ( Meshnode for rendering "spidercage" not useable)
Win 7 64 | Geforce GTX260 | i7 920 2.67GHz | 6GB
nirokugraphic
Licensed Customer
Posts: 19
Joined: Sat May 08, 2010 6:18 am

I noticed that the .obj file needs to be the same as the .ocs file otherwise the .ocs can't read it if it was generated by the export script .
scratch/post (Michael Todd) Independent Broadcast Designe + Visual Effects Artist www.scratchpostvfx.com
Max 09/2012 Win 7 64 | Quadro FX 3800 | Intel Core2Quad 2.39GHz | 8GB
matherick
Licensed Customer
Posts: 26
Joined: Thu Apr 22, 2010 9:49 pm

Are you talking the obj file name has to be same with the octane project name?
i changed that but still giving me the same error
Win 7 64 | Geforce GTX260 | i7 920 2.67GHz | 6GB
kilaD
Licensed Customer
Posts: 215
Joined: Sun Mar 21, 2010 12:34 pm
Location: Norway
Contact:

Why do you set the nth frame to 50? That means it renders every 50 frame.

Try this:

- Open max2octane
- Set a new projectname (Spidercage2)
- choose your camera in the dropdownlist
- enable sun if you want that
- Press RENDER button under "frame"-group

Octane then creates a new scenefile called Spidercage2.ocs and starts rendering.
Then adjust the settings shaders/materials etc and SAVE the scene.

- Close octane
- In max2octane, load existing project -> and choose your saved scene (Spidercage2.ocs)
- Setup framestart and end, outputfolder and name, and press RENDER ANIMATION

k
Hello
matherick
Licensed Customer
Posts: 26
Joined: Thu Apr 22, 2010 9:49 pm

thank you for the direction, i gonna try it when get back home
Win 7 64 | Geforce GTX260 | i7 920 2.67GHz | 6GB
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