Are you rendering still or animation?
If you`re rendering animation you need to load an existing project for the moment.
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Hello
Something like that yes. The workflow is to set up basic stuff in max,
then export to octane, set up materials/shaders etc and then save the scene.
Back in max you can then load your existing file and render the animation.
then export to octane, set up materials/shaders etc and then save the scene.
Back in max you can then load your existing file and render the animation.
Hello
I need to know what errors you get at least. Please be detailed or i can`t be to any help
Hello
for example i have animation 1-50 frames, and i use 50th for the setup in octane.
This time i bypass the first error but i am still getting Automatic error ( Meshnode for rendering "spidercage" not useable)
This time i bypass the first error but i am still getting Automatic error ( Meshnode for rendering "spidercage" not useable)
Win 7 64 | Geforce GTX260 | i7 920 2.67GHz | 6GB
- nirokugraphic
- Posts: 19
- Joined: Sat May 08, 2010 6:18 am
I noticed that the .obj file needs to be the same as the .ocs file otherwise the .ocs can't read it if it was generated by the export script .
scratch/post (Michael Todd) Independent Broadcast Designe + Visual Effects Artist www.scratchpostvfx.com
Max 09/2012 Win 7 64 | Quadro FX 3800 | Intel Core2Quad 2.39GHz | 8GB
Max 09/2012 Win 7 64 | Quadro FX 3800 | Intel Core2Quad 2.39GHz | 8GB
Why do you set the nth frame to 50? That means it renders every 50 frame.
Try this:
- Open max2octane
- Set a new projectname (Spidercage2)
- choose your camera in the dropdownlist
- enable sun if you want that
- Press RENDER button under "frame"-group
Octane then creates a new scenefile called Spidercage2.ocs and starts rendering.
Then adjust the settings shaders/materials etc and SAVE the scene.
- Close octane
- In max2octane, load existing project -> and choose your saved scene (Spidercage2.ocs)
- Setup framestart and end, outputfolder and name, and press RENDER ANIMATION
k
Try this:
- Open max2octane
- Set a new projectname (Spidercage2)
- choose your camera in the dropdownlist
- enable sun if you want that
- Press RENDER button under "frame"-group
Octane then creates a new scenefile called Spidercage2.ocs and starts rendering.
Then adjust the settings shaders/materials etc and SAVE the scene.
- Close octane
- In max2octane, load existing project -> and choose your saved scene (Spidercage2.ocs)
- Setup framestart and end, outputfolder and name, and press RENDER ANIMATION
k
Hello