SSS Quick 3 minute render - NUDITY

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syedady
Posts: 1
Joined: Tue Feb 07, 2012 11:23 pm

Please can you upload the same video on Vimeo, You tube is restricted here in my country.

I would be much obliged.

Thank you.
Addy
boeing727223 wrote:
Garrick wrote:Wow that looks great!

It would be awesome to see a video tutorial on how you setup the nodes and where you applied the sss shader, normal, bump,color and specular maps and how you lit the model.

Btw, zbrushs fibers are great for hair but you need a fair amount of geometry to make a good render.
Hey Garrick, thanks a bunch...check this video out on SSS....its excellent and shows you all you need to know about setting up SSS in Octane. Then check out the pic I posted on the previous page showing what I used for SSS and your all set.

http://www.youtube.com/watch?v=6a4fwNYBYlM
xxdanbrowne
Licensed Customer
Posts: 503
Joined: Wed Feb 06, 2013 2:38 am

Heh Boeing,

Awesome render: looks really really lifelike.

If you have time, would you mind posting a screenshot of your node setup for the hair?

I am able to get skin done pretty well using Rick the Gaijinn's skin settings (which I've posted on another thread) but I'm really struggling with transmapped hair.
xxdanbrowne
Licensed Customer
Posts: 503
Joined: Wed Feb 06, 2013 2:38 am

Never mind: through reading a ton of posts and trying things I figured it out.

For those who are still clueless - in order to render hair from e.g. daz studio or poser, it comes with mesh (an .obj file), color maps and transparency maps.

What you do is this:
export the obj file from daz (or poser) and include all the materials.
When you import the .obj into octane your mesh has input nodes for the various materials which correspond to the layers of hair strips. Each of the hair strips has an associated color map and transparency map. Go through them one by one, assigning a glossy material to each one. For the color texture set the texture to image and choose the corresponding color map. Additionally in each glossy texture for each layer assign the transparency maps as images to both the bump and the opacity slots. Also set the normal to 0.14.

The settings are by no means perfect but at least they render in something like a semblance of hair instead of solid wood.
boeing727223
Licensed Customer
Posts: 156
Joined: Mon Nov 14, 2011 3:37 pm

Sorry about that xxdanbrowne, its been crazy and I have not been on in a while. I'll find the file and see about posting the hair setup. I'm working on some new stuff that I would need all of your help on how I can improve the shader.
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