WW2 airplane + Questions before purchase

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SurfingAlien
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Posts: 355
Joined: Thu Jan 21, 2010 12:05 am
Location: Italy

those planes are fantastic!
excellent work, model/texture/render wise.
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vizfellas
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Location: POLAND

It is a DOF and small PP motion blur ;)
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bazze
Licensed Customer
Posts: 35
Joined: Wed Apr 28, 2010 10:15 am

okay thanks... now I need to figure out how to motion blur the propeller so that I can make in flight renders! Anybody knows how?
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ROUBAL
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Great airplane model. I love airplanes... I have been 24 years in the French Airforce, and I think that there must be a reason ;)
I think that the simplest way of making a motion blur effect for your propeller is to map an image on a disk with Alpha transparency. You will use the motion blur feature of your usual 3D package to create this image, and you will put the disk in the same plane as the propeller, or just behind it , on the same axle.

I also used an other method (not very good) using a disk deformed with waves, and I removed some angular sectors. The material of this broken disk is specular. I used this method before alpha layer support was added to Octane.

You can see this effect on the images at the bottom of this page of my "Flying Circus" project :

http://3d-synthesis.com/3-hangar.html
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
xtrm3d
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really nice airplane .. teh texturing job is top notch !!
spiderek
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Posts: 1
Joined: Wed May 05, 2010 4:59 pm

NO GOŚCIU P11 CUUUUUUUUUUDOOOOOOO
PIĘKNY A MOŻE NAJPIĘKNIEJSZY SAMOLOT W HISTORII
bazze
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Joined: Wed Apr 28, 2010 10:15 am

spiderek wrote:NO GOŚCIU P11 CUUUUUUUUUUDOOOOOOO
PIĘKNY A MOŻE NAJPIĘKNIEJSZY SAMOLOT W HISTORII
yepp bracie, you're probably right.
Butch007
Posts: 8
Joined: Thu May 13, 2010 4:20 am

Question...to add Spec., bump(?), normal maps(?) etc. they won't pass from the .Obj/.mtl right? You have to re-assign them manually to the corresponding material channels in in Octane? Does that interfere at all with the whole "Unbiased" thing since they aren't real-world materials? Also has anyone seen a clear coat like car paint (maybe metal flake) done with Octane yet?
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ROUBAL
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There is a thin film parameter, with IOR factor, allowing to create a car paint effect.
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
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