those planes are fantastic!
excellent work, model/texture/render wise.
WW2 airplane + Questions before purchase
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
- SurfingAlien
- Posts: 355
- Joined: Thu Jan 21, 2010 12:05 am
- Location: Italy
MacBookPro unibody 2x2.4GHz | 4Gb | 9400M+9600GT 256Mb | OSX 10.6.8
i7 2600-K @3.4GHz | 8Gb | GTX560Ti 2Gb | Windows7x64 | Octane 1.0 b2.52
i7 2600-K @3.4GHz | 8Gb | GTX560Ti 2Gb | Windows7x64 | Octane 1.0 b2.52
Great airplane model. I love airplanes... I have been 24 years in the French Airforce, and I think that there must be a reason
I think that the simplest way of making a motion blur effect for your propeller is to map an image on a disk with Alpha transparency. You will use the motion blur feature of your usual 3D package to create this image, and you will put the disk in the same plane as the propeller, or just behind it , on the same axle.
I also used an other method (not very good) using a disk deformed with waves, and I removed some angular sectors. The material of this broken disk is specular. I used this method before alpha layer support was added to Octane.
You can see this effect on the images at the bottom of this page of my "Flying Circus" project :
http://3d-synthesis.com/3-hangar.html

I think that the simplest way of making a motion blur effect for your propeller is to map an image on a disk with Alpha transparency. You will use the motion blur feature of your usual 3D package to create this image, and you will put the disk in the same plane as the propeller, or just behind it , on the same axle.
I also used an other method (not very good) using a disk deformed with waves, and I removed some angular sectors. The material of this broken disk is specular. I used this method before alpha layer support was added to Octane.
You can see this effect on the images at the bottom of this page of my "Flying Circus" project :
http://3d-synthesis.com/3-hangar.html
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
really nice airplane .. teh texturing job is top notch !!
my little wip thread :
http://render.otoy.com/forum/viewtopic.php?f=6&t=28420
http://render.otoy.com/forum/viewtopic.php?f=6&t=28420
Question...to add Spec., bump(?), normal maps(?) etc. they won't pass from the .Obj/.mtl right? You have to re-assign them manually to the corresponding material channels in in Octane? Does that interfere at all with the whole "Unbiased" thing since they aren't real-world materials? Also has anyone seen a clear coat like car paint (maybe metal flake) done with Octane yet?
There is a thin film parameter, with IOR factor, allowing to create a car paint effect.
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.