[Animation] - SL500

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[gk]
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yes used a gtx260, render time was around 45 seconds a frame ( 470ish of them )
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justix
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[gk] wrote:yes used a gtx260, render time was around 45 seconds a frame ( 470ish of them )

:ugeek:

If only I could handle the batch script like you do mate, can't wait for the beta next that should implement it..
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Aaaaahole
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Awesome effort [gk]. This is the animation I've been waiting for to confirm I should purchase Octane - which I've just done.
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[gk]
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hah nice
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Javadevil
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That is Brilliant, love the animation !!
Did you animated it backwards ?
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Proupin
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hey, pretty neat!!, did you have to manually swap the obj files or did you manage to automate it?

Man you are going to enjoy next beta hahahaha
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[gk]
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Javadevil wrote:That is Brilliant, love the animation !!
Did you animated it backwards ?
The animation script treats everything forward, but starts split and assembles on a linear time line.
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mnemonicmethod
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So nice !!! I just discovered Octane recently and I think that I spend 48 or 70 hours to render animations and that this one ... only 6 hours !!! great !!!!!! I really going to go deep one this render power machine... the dream as come to reality !!!
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pedrojafet
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[gk], what about the motion blur, how do you did it? Rendered longer animation and did it in post efx?
And that script, can you tell us a bit more about it?
Very, very good job!!! Cheers! ;)
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[gk]
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mblur was post yes.
I first exported all 500 obj files from max in a loop.
Then used a windows .bat file to render loop everything in one go.

Not as flexible as the 3dsmax script, but the result completly the same, just not as automated.
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