Cinema4D 2022.1-[R10] (Previous stable) (26.03.2023)

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SSmolak
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Thank you for incredible update ! I don't know if that "feature" worked before but now it is possible to share the same node between many Scatters even without the need of use RefShader. This is very productive. Just using simple mouse dragging. Changing node parameter in one Scatter change it in all others :
Scatters_shared_nodes.jpg
Scatters_share_node.zip
(460.43 KiB) Downloaded 72 times
And C4D nodes works inside Scatter for manipulate noises :
C4D_nodes_inside_Scatter_working.jpg
I think that they should be added to the C4D section in Octane node editor - colorizer, filter, fusion, posterizer if they works now.

Fantasitc update !

I see that you added new functionality in R3 :
2022.1-[R3] plugin revisions
Mograph color support in Scatter Object for Matrix objects

Can you explain what is this exactly, for which Matrix objects ?
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Kalua
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Thanks for the update, Aoktar!
Looks really good.
I will be trying it!
Let you know any problem.
C4D 2025.1.1 Octane 2025.1 Build 0104, <<2 X 3090 + NVlink>>, Windows 10, X399, AMD TR 1950X, 128 GB RAM, NVIDIA SD 552.22
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eyeonestudio
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Thanks Wonderful Release...
Last edited by eyeonestudio on Mon Feb 06, 2023 2:02 am, edited 3 times in total.
CINEMA 4D R2025
Win11 / AMD 7995WX, 3995WX, 3990X, Intel 10980XE / 256Gb RAM / RTX4090, RTX3090 / 100GbE, 40GbE, 10GbE
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Delizade
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Hello,
I'm not sure if this is related with my system or not, but here it is the problem:
While Octane Texture Manager window open, deleting materials from material manager cause C4D crush.
jayroth2020
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Try that with a standard C4D material with the Project Asset Manager open... same result?
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Delizade
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jayroth2020 wrote:Try that with a standard C4D material with the Project Asset Manager open... same result?
I created 3 c4d materials with a couple of texture images and deleted one by one while c4d project asset manager open, no problem with that.
freeter_e
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aoktar wrote:New build(R5) with same SDK that's available. Enjoy it!
hi, where can i find octane sdk?

i am writing a script "selected object as camera", mostly used for lighting

i don't know how to write: uncheck camera

I have learned some of the C4D SDK, but not familiar with octane
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sdk.jpg
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SSmolak
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freeter_e wrote:
aoktar wrote:New build(R5) with same SDK that's available. Enjoy it!
hi, where can i find octane sdk?

i am writing a script "selected object as camera", mostly used for lighting

i don't know how to write: uncheck camera

I have learned some of the C4D SDK, but not familiar with octane
It can be done using Xpresso. Also there are some scripts from AR : https://github.com/aturtur/cinema4d-scripts

You can do that by default too : https://www.youtube.com/watch?v=JckDqspwIkc
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freeter_e
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SSmolak wrote:
freeter_e wrote:
aoktar wrote:New build(R5) with same SDK that's available. Enjoy it!
hi, where can i find octane sdk?

i am writing a script "selected object as camera", mostly used for lighting

i don't know how to write: uncheck camera

I have learned some of the C4D SDK, but not familiar with octane
It can be done using Xpresso. Also there are some scripts from AR : https://github.com/aturtur/cinema4d-scripts

You can do that by default too : https://www.youtube.com/watch?v=JckDqspwIkc
thank you for your response.
i know C4D have a function button "selected object as camera"
but my need is : "selected object as camera" + octane live viewer camera uncheck, and some custom settings.

Code: Select all

#octane live viewer, camera uncheck

import c4d

ID_OCTANE_LIVEPLUGIN = 1029499

def main():
    bc = doc[ID_OCTANE_LIVEPLUGIN]
    bc[c4d.SET_CHECK_CAMERA] = False    #bc[3219] = False

if __name__=='__main__':
    main()
    c4d.EventAdd()
i don't know why it doesn't work
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thanulee
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Hi, i discovered a bug with material layers and blackbody emission. Either metallic or specular layer cannot see blackbody emission when their opacity is higher than 0. They only see diffuse.

See video below please: https://www.dropbox.com/s/ton5nr12qonvg ... e.mkv?dl=0

Thanks!
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