Thank you for incredible update ! I don't know if that "feature" worked before but now it is possible to share the same node between many Scatters even without the need of use RefShader. This is very productive. Just using simple mouse dragging. Changing node parameter in one Scatter change it in all others :
And C4D nodes works inside Scatter for manipulate noises :
I think that they should be added to the C4D section in Octane node editor - colorizer, filter, fusion, posterizer if they works now.
Fantasitc update !
I see that you added new functionality in R3 :
2022.1-[R3] plugin revisions
Mograph color support in Scatter Object for Matrix objects
Can you explain what is this exactly, for which Matrix objects ?
Cinema4D 2022.1-[R10] (Previous stable) (26.03.2023)
Moderators: ChrisHekman, aoktar
Architectural Visualizations http://www.archviz-4d.studio
Thanks for the update, Aoktar!
Looks really good.
I will be trying it!
Let you know any problem.
Looks really good.
I will be trying it!
Let you know any problem.
C4D 2025.1.1 Octane 2025.1 Build 0104, <<2 X 3090 + NVlink>>, Windows 10, X399, AMD TR 1950X, 128 GB RAM, NVIDIA SD 552.22
https://www.behance.net/PaperArchitect
https://www.behance.net/PaperArchitect
- eyeonestudio
- Posts: 328
- Joined: Fri Oct 18, 2013 5:49 pm
- Location: Seoul, South Korea
- Contact:
Thanks Wonderful Release...
Last edited by eyeonestudio on Mon Feb 06, 2023 2:02 am, edited 3 times in total.
CINEMA 4D R2025
Win11 / AMD 7995WX, 3995WX, 3990X, Intel 10980XE / 256Gb RAM / RTX4090, RTX3090 / 100GbE, 40GbE, 10GbE
Win11 / AMD 7995WX, 3995WX, 3990X, Intel 10980XE / 256Gb RAM / RTX4090, RTX3090 / 100GbE, 40GbE, 10GbE
- jayroth2020
- Posts: 487
- Joined: Mon May 04, 2020 7:30 pm
Try that with a standard C4D material with the Project Asset Manager open... same result?
Puget Systems / Intel Core Z790 ATX / RTX 4090 / Cinema 4D
I created 3 c4d materials with a couple of texture images and deleted one by one while c4d project asset manager open, no problem with that.jayroth2020 wrote:Try that with a standard C4D material with the Project Asset Manager open... same result?
It can be done using Xpresso. Also there are some scripts from AR : https://github.com/aturtur/cinema4d-scriptsfreeter_e wrote:hi, where can i find octane sdk?aoktar wrote:New build(R5) with same SDK that's available. Enjoy it!
i am writing a script "selected object as camera", mostly used for lighting
i don't know how to write: uncheck camera
I have learned some of the C4D SDK, but not familiar with octane
You can do that by default too : https://www.youtube.com/watch?v=JckDqspwIkc
Architectural Visualizations http://www.archviz-4d.studio
thank you for your response.SSmolak wrote:It can be done using Xpresso. Also there are some scripts from AR : https://github.com/aturtur/cinema4d-scriptsfreeter_e wrote:hi, where can i find octane sdk?aoktar wrote:New build(R5) with same SDK that's available. Enjoy it!
i am writing a script "selected object as camera", mostly used for lighting
i don't know how to write: uncheck camera
I have learned some of the C4D SDK, but not familiar with octane
You can do that by default too : https://www.youtube.com/watch?v=JckDqspwIkc
i know C4D have a function button "selected object as camera"
but my need is : "selected object as camera" + octane live viewer camera uncheck, and some custom settings.
Code: Select all
#octane live viewer, camera uncheck
import c4d
ID_OCTANE_LIVEPLUGIN = 1029499
def main():
bc = doc[ID_OCTANE_LIVEPLUGIN]
bc[c4d.SET_CHECK_CAMERA] = False #bc[3219] = False
if __name__=='__main__':
main()
c4d.EventAdd()
Hi, i discovered a bug with material layers and blackbody emission. Either metallic or specular layer cannot see blackbody emission when their opacity is higher than 0. They only see diffuse.
See video below please: https://www.dropbox.com/s/ton5nr12qonvg ... e.mkv?dl=0
Thanks!
See video below please: https://www.dropbox.com/s/ton5nr12qonvg ... e.mkv?dl=0
Thanks!