Version 3.00 - Alpha10.1 (30.04.2016)

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eyeonestudio
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WOW New Release.... Thanks... ;)
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natemac00
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I did two updates today.
When I updated from 2.25r3 to 3.00a3.1, the live viewfinder crash I had been experiencing before went away, didn't crash all day.
When I updated from 3.00a3.1 to 3.00a6 the crashing came back instantly.
Same situation, with Live Viewer active and network render active caused crashing moving around the scene.
There are no errors on the network side.
ScreenGrab: https://www.dropbox.com/s/1gnb8ia4089mh ... h.mp4?dl=0

Let me know if there is any other info I can help provide.
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Nate Mac - Chicago, IL
Cinema 4D R26.107 | Octane 2021.1.6
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aoktar
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natemac00 wrote:I did two updates today.
When I updated from 2.25r3 to 3.00a3.1, the live viewfinder crash I had been experiencing before went away, didn't crash all day.
When I updated from 3.00a3.1 to 3.00a6 the crashing came back instantly.
Same situation, with Live Viewer active and network render active caused crashing moving around the scene.
There are no errors on the network side.
ScreenGrab: https://www.dropbox.com/s/1gnb8ia4089mh ... h.mp4?dl=0

Let me know if there is any other info I can help provide.
do you have running alpha6 on client side?
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natemac00
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aoktar wrote:
natemac00 wrote:I did two updates today.
When I updated from 2.25r3 to 3.00a3.1, the live viewfinder crash I had been experiencing before went away, didn't crash all day.
When I updated from 3.00a3.1 to 3.00a6 the crashing came back instantly.
Same situation, with Live Viewer active and network render active caused crashing moving around the scene.
There are no errors on the network side.
ScreenGrab: https://www.dropbox.com/s/1gnb8ia4089mh ... h.mp4?dl=0

Let me know if there is any other info I can help provide.
do you have running alpha6 on client side?
Of course.
I just swapped back to stand along a3 and plugin a3.1 and live viewer runs like a charm.
It only occurs in 2.25r3 and 3.00a6. I've only tried those 3 versions of the plugin with Stand Alone, so that's all I can validate.
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Nate Mac - Chicago, IL
Cinema 4D R26.107 | Octane 2021.1.6
Main: AMD ThreadRipper | Win10 | 32-core | 128GB | RTX A5000 & GTX 2070 SUPER
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aoktar
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natemac00 wrote: Of course.
I just swapped back to stand along a3 and plugin a3.1 and live viewer runs like a charm.
It only occurs in 2.25r3 and 3.00a6. I've only tried those 3 versions of the plugin with Stand Alone, so that's all I can validate.
What's your osx, nvidia/cuda driver versions?
Ok. Do this tests:
1a-Activate "async. updates on settings->other". Switch to on view layout. And do same actions with A6. Netrender=Enabled.
1b-Disable "async. updates on settings->other". Switch to on view layout. And do same actions with A6. Netrender=Enabled.

2a-Activate "async. updates on settings->other". Switch to on view layout. And do same actions with A6. Netrender=Disabled.
2b-Disable "async. updates on settings->other". Switch to on view layout. And do same actions with A6. Netrender=Disabled.

Give me the results.
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natemac00
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aoktar wrote:
natemac00 wrote: Of course.
I just swapped back to stand along a3 and plugin a3.1 and live viewer runs like a charm.
It only occurs in 2.25r3 and 3.00a6. I've only tried those 3 versions of the plugin with Stand Alone, so that's all I can validate.
Ok. Do this tests:
1a-Activate "async. updates on settings->other". Switch to on view layout. And do same actions with A6. Netrender=Enabled.
1b-Disable "async. updates on settings->other". Switch to on view layout. And do same actions with A6. Netrender=Enabled.

2a-Activate "async. updates on settings->other". Switch to on view layout. And do same actions with A6. Netrender=Disabled.
2b-Disable "async. updates on settings->other". Switch to on view layout. And do same actions with A6. Netrender=Disabled.

Give me the results.
I'm missing which setting this is or am I in the wrong place?
Attachments
Screen Shot 2016-03-09 at 3.00.48 PM.jpg
______________
Nate Mac - Chicago, IL
Cinema 4D R26.107 | Octane 2021.1.6
Main: AMD ThreadRipper | Win10 | 32-core | 128GB | RTX A5000 & GTX 2070 SUPER
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aoktar
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i meant "syncronisation on geo. updates". Sorry
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natemac00
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3.00 Alpha 6
Sync Geo - Enabled|Network - Enabled = No Crash
Sync Geo - Enabled|Network - Disabled = No Crash
Sync Geo - Disabled|Network - Enabled = Crash
Sync Geo - Disabled|Network - Disabled = No Crash
(Restarted Cinema for each test)
Ran each twice with same results.
Original Test File: https://www.dropbox.com/s/cubsxh7awvgi7 ... 1.c4d?dl=0
Screen Grab: https://www.dropbox.com/s/8p73aim17n07m ... s.mp4?dl=0

3.00 Alpha 6
Sync Geo - Enabled|Network - Enabled = Crash
Sync Geo - Enabled|Network - Disabled = No Crash
Sync Geo - Disabled|Network - Enabled = Crash
Sync Geo - Disabled|Network - Disabled = No Crash
(Restarted Cinema for each test)
Ran each twice with same results.
Test File: https://www.dropbox.com/s/bzkscivec3qx0 ... e.c4d?dl=0
Screen Grab: https://www.dropbox.com/s/y928zds990l0s ... t.mp4?dl=0
(This type of area light crash I think I noticed in Alpha 3 as well)
______________
Nate Mac - Chicago, IL
Cinema 4D R26.107 | Octane 2021.1.6
Main: AMD ThreadRipper | Win10 | 32-core | 128GB | RTX A5000 & GTX 2070 SUPER
Slaves: 4x GTX 980 Ti | GTX 1080 | GTX 1070 | GTX 1070Ti
krofl
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Might be a stupid question but does anyone know why the renders are coming out black? Image Just installed the Alpha6 version
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aoktar
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krofl wrote:Might be a stupid question but does anyone know why the renders are coming out black? Just installed the Alpha6 version
Not a problem. It's a bit tricky and experimental to make proper pairs from TFD to Octane. If you add and object tag it would try to initialize the proper settings for you as TFD's settings.
It looks to available channels of tfd and also render smoke/fire shader settings.

In Medium tab, we should set which channel goes to Octane's output. I suppose we should have filled abs/scatter channel.
a2.png
If you want to see emission effects, need to have a texture emission in Medium Volume, also rgb/float/etc.. textures in Scatter/Absorption slots.
a1.png
Attachments
_TurbulenceFD-scenes.zip
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a3.png
Octane For Cinema 4D developer / 3d generalist

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