Tom ne c'est happy pas! Every test scene I try to render as animation is going wrong.
I'm trying to render an animation and I get this error:

I have managed to deal with most of the crashes and oddities that have come up so far and have seen them all commented in the forum.
Here's my case. I have Windows Vista 64bit SP1 Intel core 2 Quad Q9400. Nvidia GTX 480 x1. 8 GB DDR3 Ram.
I have installed 3DSMax 2011. I have installed OctaneRender_COM_1022_beta22_win_x64.exe (it works for stills).
I have installed the scripts from max2octane_1.022f.rar
Now, here is my maxfile and .ocs file.
You will need no textures as I didn't add any external images.
In 3DSMax, there is a moving cylinder and a static box and a moving camera. That's it.
The sun is added by the script.
I have successfully rendered a still using the script automation and saved my .ocs file BAMBAM.ocs
I am trying to render the animation now and of all things I get this crash every try (both before and after I installed MSVSC++2010 just now).
All the files associate with this are in the Rar from
http://www.tomacmuni.com/files/exportproblem.rar (385kb)
Note:
Here is the image that is of most concern for me. Do I have the right stuff installed?
(I am tired of Microsoft Visual C++ and its correlated crashes.)
This is from my Programs and Files list:

I don't think it's Mini Ninjas causing the problem.
Also, just out of curiosity is it always a crash if I unhook the environment link in the preview render macro while a mesh is loaded? I did it
while trying to hook up an environment Daylight in there instead. Shouldn't it be a check then 'you can't do that' warning?
