Hello World: OctaneRender 4 is here

A forum where development builds are posted for testing by the community.
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
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rashadcarter
Licensed Customer
Posts: 70
Joined: Thu Sep 11, 2014 1:16 am

vijay_thirukonda wrote:
rashadcarter wrote:Denoiser crashes for me every single time. I've tired it at least 20 times in many different configs to see if there was some disagreement between settings in other areas but so far no good. Tested administrative privileges to ensure that wasn't the issue. I run Octane with 2 Titan Blacks. Updated to the latest driver available 391.24. Total crashville. Please help!
Currently, denoiser is crashing on the systems that don't support AVX instructions. Processors released before 2011 Q3 don't have AVX support. This will be fixed in next release.
Titan was first released in 2013. Maybe the cut off date is later than Q3 2011?
mark0spasic
Licensed Customer
Posts: 146
Joined: Thu Mar 08, 2012 4:46 pm

rashadcarter wrote:
vijay_thirukonda wrote:
rashadcarter wrote:Denoiser crashes for me every single time. I've tired it at least 20 times in many different configs to see if there was some disagreement between settings in other areas but so far no good. Tested administrative privileges to ensure that wasn't the issue. I run Octane with 2 Titan Blacks. Updated to the latest driver available 391.24. Total crashville. Please help!
Currently, denoiser is crashing on the systems that don't support AVX instructions. Processors released before 2011 Q3 don't have AVX support. This will be fixed in next release.
Titan was first released in 2013. Maybe the cut off date is later than Q3 2011?
As I can see AVX instructions are bound to CPU not GPU.
AMD FX 6300, 24 GB RAM, Gigabyte ga-990fxa-ud5, 2x MSI GTX 780 3GB
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enricocerica
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I got this black splotch in an area of my denoised image after 500 samples. The problem doesn't occure if I use let's say only 50 samples.
Strangely using another camera for a different angle of view, I got the exactly same splotch pattern on a different area.

Edit : It occurs even with 50 or 20 samples
Capture.JPG
Capture.JPG (12.35 KiB) Viewed 3345 times
Modeling system : I7 32GB Windows 10 & Fujitsu Celsius H720
GPU : 1x Gigabyte GTX580 3GB + 1x MSI GTX780 3GB + 1x PALIT GTX780 6GB +1x Asus Stix GTX1070 8GB
http://www.myline.be
ramone163
Licensed Customer
Posts: 253
Joined: Tue Aug 28, 2012 5:12 pm

AI Light not working.
When I load scene, AI light not activated. I Change "No node" to default and check AI light and Octane stop render and I get GPU all failed. What am I doing wrong?
Attachments
AI light 1.jpg
AI light 2.jpg
GPU: 980+1080+1080Ti; 3ds max;
Behance portfolio; Handmadefont.com;
ramone163
Licensed Customer
Posts: 253
Joined: Tue Aug 28, 2012 5:12 pm

Scene exported from 3ds MAX to ORBX. How can I move Object Layers? I cant connect "Placement" to it.
Attachments
move_180330_021210.jpg
GPU: 980+1080+1080Ti; 3ds max;
Behance portfolio; Handmadefont.com;
rashadcarter
Licensed Customer
Posts: 70
Joined: Thu Sep 11, 2014 1:16 am

Currently, denoiser is crashing on the systems that don't support AVX instructions. Processors released before 2011 Q3 don't have AVX support. This will be fixed in next release.[/quote]

Titan was first released in 2013. Maybe the cut off date is later than Q3 2011?[/quote]
As I can see AVX instructions are bound to CPU not GPU.[/quote]

Aha! Thanks for unraveling that for me!
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bepeg4d
Octane Guru
Posts: 10328
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
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Hi ramone163,
the Placement node can be used with Mesh nodes, not with Object Layer nodes.
So you need a scene with independent mesh nodes, to be able to use the Placement node and move, rotate, and scale your mesh nodes.
If you can export only a single .abc mesh node, as a workaround, you can make a first export with camera and static objects, then export only the movable objects one by one, unpack the .orbx, and import back the single .abc mesh nodes one by one in the first exported scene, connected with a Placement node.
ciao Beppe
ChrisFox
Licensed Customer
Posts: 4
Joined: Mon Jul 13, 2015 6:57 pm

That sounds pretty awesome!
But i've got a little question.
I've purchased Octane Version 2 when i first got it, upgraded to Version 3 but didn't knew that i also had to purchase it, so i did.
Will this be the same if i upgrade from my Version 3 to Version 4? Because right now i have no option to purchase anything online and don't just want to stuck with the Octane Demo.
So i thought, before i start downloading it, i would like to be sure if i have to purchase an upgrade from V3 to V4 or not as i saw on another forum that octane 3 users will get a free upgrade to V4 while first users have to pay a monthly subscription of 20$, so just wanted to ask if that's right?
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bepeg4d
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Hi ChrisFox,
since your situation is not properly clear, I have sent you a PM.
ciao Beppe
ramone163
Licensed Customer
Posts: 253
Joined: Tue Aug 28, 2012 5:12 pm

Will AI light work with Black body emission material? As I understand, now it is not working.
GPU: 980+1080+1080Ti; 3ds max;
Behance portfolio; Handmadefont.com;
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