Floatbuffer has linear color without gamma. But camera imager apply gamma and color effect. Can you understand the difference between both?Oleg wrote:It's Float Buffer. I use Linear response from camera, Linear Color Profile and Tonemap type for passes. And linearize workflow in AE.aoktar wrote:What's your renderbuffer type?
Version 2.21.1
Moderators: ChrisHekman, aoktar
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Uncheck "Start after beauty" is solving the problem. I'll release 2.22 hopefully today. It looks faster for info passe renderingsOleg wrote:So there is no solution yet? I have a project to render and I really hoped to get render passes…aoktar wrote:normally it shouldn't take much time, but current version have a problem. render is pausing on info passes randomly.Oleg wrote:Render additional passes takes too much time. More precisely, I can not even wait for the calculation of one frame. What could be the problem? Individually the beauty pass and additional passes are displayed normally
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw