Version 2.24.1-R3 (06.10.2015) - obsolete stable

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aoktar
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aturtur wrote:Hello,
Looks like x-particles doesn't work with this release. I mean only the pure particles, not generated geometry. I have checked "enable particle engine" but it doesn't help. Plug-in version 2.24.1 won't export particles, but everything works fine with plug-in version 2.23.2.

I'm running Windows 10 Pro (64bit), Cinema 4D R17 (64bit), X-Particles 3
Little patient. I'm completely changing the things for new level. It will work with particles, volumetrics on time.
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aturtur
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aoktar wrote:
aturtur wrote:Hello,
Looks like x-particles doesn't work with this release. I mean only the pure particles, not generated geometry. I have checked "enable particle engine" but it doesn't help. Plug-in version 2.24.1 won't export particles, but everything works fine with plug-in version 2.23.2.

I'm running Windows 10 Pro (64bit), Cinema 4D R17 (64bit), X-Particles 3
Little patient. I'm completely changing the things for new level. It will work with particles, volumetrics on time.
Oh, sorry. I should have read other posts. That sounds really awesome! I really appreciate your work mr. Aoktar!
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Phantom107
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aoktar wrote:
Phantom107 wrote:Will that Scatter function be able to import *.CSV files? If it does, then Octane for C4D will become compatible with Phantom Scatter.
Do you mean a import function for new scatter object to load phantom scatter files? If so why not?
Exactly. Will that be featured? I had someone who uses Octane for C4D ask it. :)
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aoktar
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Phantom107 wrote:
aoktar wrote:
Phantom107 wrote:Will that Scatter function be able to import *.CSV files? If it does, then Octane for C4D will become compatible with Phantom Scatter.
Do you mean a import function for new scatter object to load phantom scatter files? If so why not?
Exactly. Will that be featured? I had someone who uses Octane for C4D ask it. :)
Yes we can add new section to read csv files. Let's talk it by PM. Thanks
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slepy8
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I have a request.
And hope it is a good place to leave it :)

When saving EXR file in
Cinema Render Settings -> Save
wih compression: "Lossy 16bit float, Piz-based wavelet"
you get incredibly small file with a big load of informations in it.

It would be great if Octane Render Passes cold be saved with this type of compression.
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pxlntwrk
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Hi Aoktar,

i had to reenable network rendering every time i hit render ? strange :?and a bit boring :|

win7 x64 / r17 2.24.1-R2 (was the same in R1)
:::::::::::::::::
pxlntwrk.net
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aoktar
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pxlntwrk wrote:Hi Aoktar,

i had to reenable network rendering every time i hit render ? strange :?and a bit boring :|

win7 x64 / r17 2.24.1-R2 (was the same in R1)
Propably i'll stop to work on this version after a R3. I'm going to release new TEST version over 2.24.2. We can freely check everythings so.
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momade
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one more thing about copy mix materials. if i select a mix material AND its nested materials in material_manager and i copy them to an other document, then 5 materials get copied.

1:MIX material
2: first nested material
3: second nested material
4: first nested material
5: second nested material
rodross
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I'm getting a lot of driver crashes with this latest build and the latest nvidia driver for the 780. Using r17 currently. Is there a known issue about it or is it just me having this issue?

Edit: This was with v2, will try with v3
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aoktar
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momade wrote:one more thing about copy mix materials. if i select a mix material AND its nested materials in material_manager and i copy them to an other document, then 5 materials get copied.

1:MIX material
2: first nested material
3: second nested material
4: first nested material
5: second nested material
yes as expected. just select top material
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