Little patient. I'm completely changing the things for new level. It will work with particles, volumetrics on time.aturtur wrote:Hello,
Looks like x-particles doesn't work with this release. I mean only the pure particles, not generated geometry. I have checked "enable particle engine" but it doesn't help. Plug-in version 2.24.1 won't export particles, but everything works fine with plug-in version 2.23.2.
I'm running Windows 10 Pro (64bit), Cinema 4D R17 (64bit), X-Particles 3
Version 2.24.1-R3 (06.10.2015) - obsolete stable
Moderators: ChrisHekman, aoktar
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Oh, sorry. I should have read other posts. That sounds really awesome! I really appreciate your work mr. Aoktar!aoktar wrote:Little patient. I'm completely changing the things for new level. It will work with particles, volumetrics on time.aturtur wrote:Hello,
Looks like x-particles doesn't work with this release. I mean only the pure particles, not generated geometry. I have checked "enable particle engine" but it doesn't help. Plug-in version 2.24.1 won't export particles, but everything works fine with plug-in version 2.23.2.
I'm running Windows 10 Pro (64bit), Cinema 4D R17 (64bit), X-Particles 3
- Phantom107
- Posts: 686
- Joined: Tue Jul 24, 2012 11:31 am
- Location: The Netherlands
Exactly. Will that be featured? I had someone who uses Octane for C4D ask it.aoktar wrote:Do you mean a import function for new scatter object to load phantom scatter files? If so why not?Phantom107 wrote:Will that Scatter function be able to import *.CSV files? If it does, then Octane for C4D will become compatible with Phantom Scatter.

Developer of tools for Octane:
Phantom Scatter - Phantom Node Link - Phantom Photo Match - Phantom Architecture
Phantom Scatter - Phantom Node Link - Phantom Photo Match - Phantom Architecture
Yes we can add new section to read csv files. Let's talk it by PM. ThanksPhantom107 wrote:Exactly. Will that be featured? I had someone who uses Octane for C4D ask it.aoktar wrote:Do you mean a import function for new scatter object to load phantom scatter files? If so why not?Phantom107 wrote:Will that Scatter function be able to import *.CSV files? If it does, then Octane for C4D will become compatible with Phantom Scatter.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
I have a request.
And hope it is a good place to leave it
When saving EXR file in
Cinema Render Settings -> Save
wih compression: "Lossy 16bit float, Piz-based wavelet"
you get incredibly small file with a big load of informations in it.
It would be great if Octane Render Passes cold be saved with this type of compression.
And hope it is a good place to leave it

When saving EXR file in
Cinema Render Settings -> Save
wih compression: "Lossy 16bit float, Piz-based wavelet"
you get incredibly small file with a big load of informations in it.
It would be great if Octane Render Passes cold be saved with this type of compression.
Hi Aoktar,
i had to reenable network rendering every time i hit render ? strange :?and a bit boring
win7 x64 / r17 2.24.1-R2 (was the same in R1)
i had to reenable network rendering every time i hit render ? strange :?and a bit boring

win7 x64 / r17 2.24.1-R2 (was the same in R1)
:::::::::::::::::
pxlntwrk.net
pxlntwrk.net
Propably i'll stop to work on this version after a R3. I'm going to release new TEST version over 2.24.2. We can freely check everythings so.pxlntwrk wrote:Hi Aoktar,
i had to reenable network rendering every time i hit render ? strange :?and a bit boring![]()
win7 x64 / r17 2.24.1-R2 (was the same in R1)
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
one more thing about copy mix materials. if i select a mix material AND its nested materials in material_manager and i copy them to an other document, then 5 materials get copied.
1:MIX material
2: first nested material
3: second nested material
4: first nested material
5: second nested material
1:MIX material
2: first nested material
3: second nested material
4: first nested material
5: second nested material
yes as expected. just select top materialmomade wrote:one more thing about copy mix materials. if i select a mix material AND its nested materials in material_manager and i copy them to an other document, then 5 materials get copied.
1:MIX material
2: first nested material
3: second nested material
4: first nested material
5: second nested material
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw