OctaneRender® for 3ds max® v1.0 beta 2.56 [OBSOLETED]

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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gabrielefx
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MaTtY631990 wrote:I did another test scene between octane standalone version and octanefor3dsmax version. Simple box with teapot which both have diffuse materials. Pathtracing was used to render for 1000 samples. This sounds like a bug to me unless someone would mind trying the same setup and confirming this, so I know it is not problem with my hardware but an issue with the plugin.

octane standalone
Image
octane3dsmax
Image
change the scale in millimeters or merge the scene in another scene setting the scale in millimeters.
Good bye noise.
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Karba
OctaneRender Team
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MaTtY631990 wrote:I did another test scene between octane standalone version and octanefor3dsmax version. Simple box with teapot which both have diffuse materials. Pathtracing was used to render for 1000 samples. This sounds like a bug to me unless someone would mind trying the same setup and confirming this, so I know it is not problem with my hardware but an issue with the plugin.

octane standalone
Image
octane3dsmax
Image
It seems only DiffuseMaterial bug.
With GlossyMaterial image is clear.

I will fix it.
wxyz
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Joined: Wed Nov 30, 2011 6:20 pm

What determines the time between frame renders when doing animations in Max?



I7 920 9gb w7 GTX560 3dsMax2012 64 bit
wxyz
Licensed Customer
Posts: 68
Joined: Wed Nov 30, 2011 6:20 pm

Theo,

Thanks for your scene...it let me diagnose how to sharpen up my renders

Lorin
wxyz
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Is there a way to bring materials from Octane Render into Max?
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gabrielefx
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wxyz wrote:Is there a way to bring materials from Octane Render into Max?
nope
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merid888

hi karba, i have a question, when do you think repair the bug of pathtracing in octane for 3ds max ? becouse i have a few image to do into octane but the noise is a big problem, thank you for read this post
abreukers
OctaneRender Team
Posts: 498
Joined: Thu Aug 18, 2011 12:28 am

KaroBastardKiter wrote:Managed to make the plugin work and loving it!!! :D

Apparently some dependencies are lost if you install the plugin on a 32bit 3ds max version and a 64bit pc. I think it's due to the fact that installation folder becomes "C:\Program Files (x86)"

Also guys invest more time in writing the manual, it's a bit confusing sometimes - I got stuck on page 11 for a while!

Pg. 8 is wrong. The tab you need to go to is Common - Assign Renderer

Hi thanks for pointing that out. corrections now noted and will be reflected asap... *thumbs up*
i72630QM @ 2.00GHz | 6GB RAM | 2GB GeForce GT 540M | Win7 64bit
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gabrielefx
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please Karba before to release the next patch add ies support and exr output.
I need to save 32 bit untoned frames like I did with Octane standalone.

Thanks
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gabrielefx
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Joined: Wed Sep 28, 2011 2:00 pm

merid888 wrote:hi karba, i have a question, when do you think repair the bug of pathtracing in octane for 3ds max ? becouse i have a few image to do into octane but the noise is a big problem, thank you for read this post
change the scale in millimeters...is a workaround but works.
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
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