Relative paths for scatter nodes doesn't work properly in version 1.11.
I use .txt (not csv) files generated by Smicha's scatter script for Sketchup. In previous version all worked fine, and now Octane doesn't read scatter files from relative paths, it leaves absolute paths. However, meshnodes and textures and other stuff Octane loads normally from relative paths.
OctaneRender™ Standalone 1.11
Forum rules
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
A mindbending increase in import and rendering speeds (contrasty HDRI+SSS especially), stability and responsiveness, dirt ... this is a truly AWESOME update. Thank you so much guys !!
Intel Core2Quad 9200 / 4 GB OCZ / Gainward 460 2GB
Some users report problems with Lightwave plugin and Scattering node. The behavior of 1.10 libs and 1.11 libs are not the same, or doesn't work at all.
I have a very simple scene that show the problem. This scene in Standalone 1.10 works fine, in 1.11 doesn't work like 1.10.
Anybody else has this kind of issues with scattering node and 1.11 release?
-Juanjo
I have a very simple scene that show the problem. This scene in Standalone 1.10 works fine, in 1.11 doesn't work like 1.10.
Anybody else has this kind of issues with scattering node and 1.11 release?
-Juanjo
- Attachments
-
- sss.rar
- (4.76 MiB) Downloaded 146 times
juanjgon wrote:Some users report problems with Lightwave plugin and Scattering node. The behavior of 1.10 libs and 1.11 libs are not the same, or doesn't work at all.
I have a very simple scene that show the problem. This scene in Standalone 1.10 works fine, in 1.11 doesn't work like 1.10.
Anybody else has this kind of issues with scattering node and 1.11 release?
-Juanjo
you can see a video to explain this simple sss ocatane scene v1.10 (juanjo give you the SSS.rar file to try it)
[vimeo]http://www.vimeo.com/62791331[/vimeo]
could you tell us if the standalone v1.11 have some trouble with the SSS node or how to reproduce this effect inside the V1.11?
thanks to help us to understand this trouble thing.

Sorry for this slightly OT post, but I have just done a clean install of everything because I upgraded to a SSD, and yes I remembered to deactivated my Octane license first 
I have been using the .zip builds all along and previously I have used a folder 'Refractive Software' with another 'OctaneRender' inside for the zip contents. What is the folder structure of the installer these days?
Has 'Otoy Inc' replaced 'Refractive Software'?
Thanks

I have been using the .zip builds all along and previously I have used a folder 'Refractive Software' with another 'OctaneRender' inside for the zip contents. What is the folder structure of the installer these days?

Thanks

i7-3820 @4.3Ghz | 24gb | Win7pro-64
GTS 250 display + 2 x GTX 780 cuda| driver 331.65
Octane v1.55
GTS 250 display + 2 x GTX 780 cuda| driver 331.65
Octane v1.55
Yes, on Win7x64 when using the installer instead of Zip versions the Install creates an OTOY folder into the Programmes folder, with subfolders for OctaneRender1.00, OctaneRender1.10...
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
v.1.12 please 
