Beta 2.2 RC1: SoftImage XSI plugin testing thread

Autodesk Softimage XSI (Developed by Face)
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face
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The surface normals shown not ok on the exported obj...
Hm, when i export that with the softimage obj-export, it shows the same :?

When i import the mesh in Modo, it shows as in the images...
And, he has no UV´s :?

But now i must go to work...

face
With normals
With normals
Without normals
Without normals
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
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Amplitude
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:shock: all right, done more testing with the .obj on my side:

- if I reimport an .obj made with the native xsi exporter i get this:
it looks correct, the normals are unaltered. It is correctly read by Mudbox too.
Wire.jpg
- if I reimport an .obj made with the new exporter however all I get is a flat line :? (same in Mudbox so it's not XSI)
mudboxOBJ.jpg
so there is definitely something strange about the .obj normals output.
but be it with your plugin exported .obj or native .obj (manually loaded in octane) ... in Octane with both I get the same shading/smoothing error. :|

however if I manually import the .obj into octane (both native or plugin) and unckeck the option "use OBJ normals if supplied" , it renders fine without errors.

thanks for your help anyway.
Win7 Pro x64 | GTX 770 2GB + GTS250 512Mb | Intel Xeon i7 4x 3.4ghz | 16 GB ECC Mem | Intel SSD 520 | Dell 27"
SOFTIMAGE l 2011 + OCTANE V1.20
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mlody47
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got problems too :(
i7 2600K + 2X gtx 580 + GTX 560 Ti + 8gbram + Win7 +
AUTODESK SOFTIMAGE 2012
www.behance.net/mlody47
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mlody47
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whos watch is it ?? :) looks nice
i7 2600K + 2X gtx 580 + GTX 560 Ti + 8gbram + Win7 +
AUTODESK SOFTIMAGE 2012
www.behance.net/mlody47
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face
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When i use the original obj-export with the option "User Normals" and reload it in Softimage, but see the image...

face
Attachments
Top is original, bottom with export the user normals.
Top is original, bottom with export the user normals.
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
r10k
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I haven't looked into how normals are being calculated, but I just wanted to say the fact we can now export out subdivs is awesome :D I really didn't expect that.
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Amplitude
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I found the solution!

This was my fault. The error in the normals export was caused by a rotation (-180°) applied to the left part of the wristband. I zeroed the rotation by freezing the transforms before export and now the normals are OK in Octane.
Weird.jpg
Fixed.jpg
pfiuu, I can have a drink on that one! :roll:

ps: that's my watch mlody47
Win7 Pro x64 | GTX 770 2GB + GTS250 512Mb | Intel Xeon i7 4x 3.4ghz | 16 GB ECC Mem | Intel SSD 520 | Dell 27"
SOFTIMAGE l 2011 + OCTANE V1.20
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face
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Yes, i have seen that too and i found a solution without freezing ;)

face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
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face
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Seems to work correct ;)
Some rotation, some +/- scaling.

face
Attachments
translation.jpg
Last edited by face on Wed Jun 02, 2010 11:22 am, edited 1 time in total.
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
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face
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SubD´s also working with +/- scales and rotations :)

face
Attachments
sub.jpg
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
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