It's used a lot! Have you checked "tonemap type" in render passes section?rclassenphoto wrote:And i dont know if it is a bug but if i render out the image normal with Max- Samples: 8000 the colors are great. If i render the out the denoiset version with the beauty pass and Max- Samples: 800... i have a lot loss of colors. The sharpness and noise reduction is very very good but the colors looking flat.
Version 4.0-RC7-R4 (obsolete release candidate) 10.11.2018
Moderators: ChrisHekman, aoktar
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Hi,
do you mind to share the complete scene with assets with me via PM?
You can share a link to dropbox or google drive.
ciao Beppe
do you mind to share the complete scene with assets with me via PM?
You can share a link to dropbox or google drive.
ciao Beppe
- rclassenphoto
- Posts: 58
- Joined: Tue Jan 16, 2018 6:05 pm
yes will send you the file via link on my webserverbepeg4d wrote:Hi,
do you mind to share the complete scene with assets with me via PM?
You can share a link to dropbox or google drive.
ciao Beppe
- rclassenphoto
- Posts: 58
- Joined: Tue Jan 16, 2018 6:05 pm
yesaoktar wrote:It's used a lot! Have you checked "tonemap type" in render passes section?rclassenphoto wrote:And i dont know if it is a bug but if i render out the image normal with Max- Samples: 8000 the colors are great. If i render the out the denoiset version with the beauty pass and Max- Samples: 800... i have a lot loss of colors. The sharpness and noise reduction is very very good but the colors looking flat.
- rclassenphoto
- Posts: 58
- Joined: Tue Jan 16, 2018 6:05 pm
now i´m testing to import the rendered denoised image as a tiff in After effects and all information is lost from the denoising :/ if i import the tiff file in to Photoshop all works fine with the denoising information.. is this a bug or did i something wrong?
- rclassenphoto
- Posts: 58
- Joined: Tue Jan 16, 2018 6:05 pm
and i become now on net render the message "CUDA error 207 on device 3: the launch timed out and was terminated -> could not get memory info"
Hi rclassenphoto,
have use used the installer to install Standalone on that slave?
It changes some Win registry to prevent the timeout.
ciao Beppe
have use used the installer to install Standalone on that slave?
It changes some Win registry to prevent the timeout.
ciao Beppe
- rclassenphoto
- Posts: 58
- Joined: Tue Jan 16, 2018 6:05 pm
yes the OctaneRender 4 00 RC7 installerbepeg4d wrote:Hi rclassenphoto,
have use used the installer to install Standalone on that slave?
It changes some Win registry to prevent the timeout.
ciao Beppe
- rclassenphoto
- Posts: 58
- Joined: Tue Jan 16, 2018 6:05 pm
bepeg4d wrote:Hi rclassenphoto,
have use used the installer to install Standalone on that slave?
It changes some Win registry to prevent the timeout.
ciao Beppe
Can you explain wat changes you made in the Win registry to prevent the timeout?
Hi,
what happens with Timeout is that Windows system instantly disable the GPU drivers, if it does not receive a signal after some seconds.
By default the TdrDelay is set to 2s, i.e. if one kernel call takes more than 2s, Windows kills the driver.
If you install the Standalone via installer, we change some Windows registry to better work with GPU Rendering.
To change the timeout, either run the Standalone installer or manually set the TdrDelay key to something like 10s or so. See here:
https://msdn.microsoft.com/en-us/librar ... s.85).aspx
In the Standalone installer we set these values:
WriteRegDWORD HKLM "SYSTEM\CurrentControlSet\Control\GraphicsDrivers" TdrLevel 3
WriteRegDWORD HKLM "SYSTEM\CurrentControlSet\Control\GraphicsDrivers" TdrDelay 10jh
Some users have set the TdrDelay at 60, to solve their stability issues with CUDA.
ciao Beppe
what happens with Timeout is that Windows system instantly disable the GPU drivers, if it does not receive a signal after some seconds.
By default the TdrDelay is set to 2s, i.e. if one kernel call takes more than 2s, Windows kills the driver.
If you install the Standalone via installer, we change some Windows registry to better work with GPU Rendering.
To change the timeout, either run the Standalone installer or manually set the TdrDelay key to something like 10s or so. See here:
https://msdn.microsoft.com/en-us/librar ... s.85).aspx
In the Standalone installer we set these values:
WriteRegDWORD HKLM "SYSTEM\CurrentControlSet\Control\GraphicsDrivers" TdrLevel 3
WriteRegDWORD HKLM "SYSTEM\CurrentControlSet\Control\GraphicsDrivers" TdrDelay 10jh
Some users have set the TdrDelay at 60, to solve their stability issues with CUDA.
ciao Beppe