ORBX viewer 2.0

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Goldorak
OctaneRender Team
Posts: 2321
Joined: Sun Apr 22, 2012 8:09 pm
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360precision wrote:
It's been ANOTHER month and still no documentation :(

Matt
We are not able to reliably update on Oculus Home to push quick fixes out. We feel strongly that we need to solve this or work around it before we let users to create content on APIs we can't quickly patch if we run into bugs.

This will be mitigated by moving more authoring more into nodes, which is why we've made this a top priority.

Can I ask what features you are looking to leverage in order of priority? That would be helpful for us in general. Thanks.
kimusan
Posts: 6
Joined: Thu Aug 20, 2015 10:47 am

Jax wrote:
kimusan wrote:
Goldorak wrote:Yes, if you drop 001.jpg-300.jpg you can load an image sequence (in any format, including cube maps) as follows (can be EXR or PNG but they night take longer to load)

{"title":"MyCubeMapvideo_VR",
"author":" Goldorak",
"url:","*.jpg",
"loop":true,
"fps":60,
"scrub":0.1}

This will allow you to develop and test your content locally. We use ORC for 100+ frame 18K renders at scale, and further leverage the ORC render nodes to encode .OKX frames (OKX == device specific GPU image data specifically exported for an ORC supported target platform). This can be as high as 9 mins/frame for Gear VR compression compatible with Note 4 and later - which is longer than the render itself in some cases.

ORC generates a default JSON (you can edit it) that is included in an ORBX package along with all the frames for the job on completion. You can fetch it from a private URL, and even publish this URL to share with others. This way you can treat the render job a as a pure movie or navigable scene on its own right out of ORC.
Goldorak, I can't get this to work. The JSON file is named 001.json and the animation files are 001.jpg - 030.jpg, and I am running ORBX 2.0.7 (BTW in general Update does not seem to work at all on my Note 4 and Gear VR so I have to uninstall the app I want to update and then install it).
Hi Kimusan,

We are aware of the App update issue, we are working with Oculus to resolve this issue for our next release.

also, if you send me your project package, I could help with the debugging.
Thanks Jax. That is very much appreciated! It has been a while since I could work on this. I just sent you a PM with a DropBox link to the files.

Cheers, Kim
kimusan
Posts: 6
Joined: Thu Aug 20, 2015 10:47 am

For the benefit of others here is the correct way to script an animation. The name of file minus the sequence number is to be specified. In place of the sequence number an asterisk is placed.

If you have a file sequence named MyCubeMapvideo_001.jpg, MyCubeMapvideo_002.jpg and so on the below script should work. Unfortunately it seems that you can only get 10-13 frames if the file format is JPG (on a Galaxy S6).

The JSON file is to be named the same as the first frame of the animation.

I am now eagerly awaiting a tool that can convert JPG and PNG files into device specific OKX files. Sort of an Xmas wish I guess ;)

Cheers,
Kim

{
"title": "MyCubeMapvideo",
"author": "Yours truly",
"url": "MyCubeMapvideo_*",
"loop": true,
"fps": 60,
"scrub": 0.1
}
Jax wrote:
kimusan wrote:
Goldorak wrote:Yes, if you drop 001.jpg-300.jpg you can load an image sequence (in any format, including cube maps) as follows (can be EXR or PNG but they night take longer to load)

{"title":"MyCubeMapvideo_VR",
"author":" Goldorak",
"url:","*.jpg",
"loop":true,
"fps":60,
"scrub":0.1}

This will allow you to develop and test your content locally. We use ORC for 100+ frame 18K renders at scale, and further leverage the ORC render nodes to encode .OKX frames (OKX == device specific GPU image data specifically exported for an ORC supported target platform). This can be as high as 9 mins/frame for Gear VR compression compatible with Note 4 and later - which is longer than the render itself in some cases.

ORC generates a default JSON (you can edit it) that is included in an ORBX package along with all the frames for the job on completion. You can fetch it from a private URL, and even publish this URL to share with others. This way you can treat the render job a as a pure movie or navigable scene on its own right out of ORC.
Goldorak, I can't get this to work. The JSON file is named 001.json and the animation files are 001.jpg - 030.jpg, and I am running ORBX 2.0.7 (BTW in general Update does not seem to work at all on my Note 4 and Gear VR so I have to uninstall the app I want to update and then install it).
Hi Kimusan,

We are aware of the App update issue, we are working with Oculus to resolve this issue for our next release.

also, if you send me your project package, I could help with the debugging.
deflix
Posts: 7
Joined: Sun Oct 25, 2015 8:02 pm

I just get an infinite loading circle - still haven't managed to see a 18k cubemap sequence.
Jax
OctaneRender Team
Posts: 20
Joined: Wed Apr 25, 2012 9:04 pm

Hi All,

We have an updated ORBX Media Player app on the Oculus Store.

Here are some of the new features in this release:

V2.1.13
- Zip file support for packaging project folders (warning - does not yet support embedded .mp4)
- VR Cinema scenes - automatic export from Octane
- VR navigation paths - automatic export from Octane/ORC
- minor bug fixes


Please let us know if you are running into any bugs with this build. If everything looks good and there are no update bugs, we plan to provide samples next week.
Rikk The Gaijin
Licensed Customer
Posts: 1528
Joined: Tue Sep 20, 2011 2:28 pm
Location: Japan

Jax wrote:we plan to provide samples next week.
How many months long is next week?
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Goldorak
OctaneRender Team
Posts: 2321
Joined: Sun Apr 22, 2012 8:09 pm
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Rikk The Gaijin wrote:
Jax wrote:we plan to provide samples next week.
How many months long is next week?
You'll know next week.

I know we've gone into Star Trek II timecode territory with sample content, but it was necessary to hold off for a few important reasons.

Firstly, we need app udating to work.

To that end, please let us know if the app updates correctly for all of you with his release. It does for us, and that is promising but not conclusive.

Secondly, the art tools needed to change and move away from scripting. More on that in another post.
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Goldorak
OctaneRender Team
Posts: 2321
Joined: Sun Apr 22, 2012 8:09 pm
Contact:

Gamma correction mah not be correct. We are looking into this and may do a quick refresh tomrrow. This is why updating the app is important as we test the gamut of possible content. Fortunately it does seem like it's fixed.
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360precision
Licensed Customer
Posts: 63
Joined: Mon Apr 27, 2015 8:55 am

Jax wrote:Hi All,

We have an updated ORBX Media Player app on the Oculus Store.

Here are some of the new features in this release:

V2.1.13
- Zip file support for packaging project folders (warning - does not yet support embedded .mp4)
- VR Cinema scenes - automatic export from Octane
- VR navigation paths - automatic export from Octane/ORC
- minor bug fixes


Please let us know if you are running into any bugs with this build. If everything looks good and there are no update bugs, we plan to provide samples next week.
These all sound good but without documentation and samples what's the point in updating and adding new features. You're just wasting yours and everyones time. I mean what the heck are VR navigation paths and how do we create them. Why not just add the following:

1. Holographic teleportation - automatic export from Octane
2. Quantum time travel - automatic export from Octane
3. Blah blah blah - automatic export from Octane

Matt
User avatar
C360
Posts: 14
Joined: Sun Feb 22, 2015 9:41 pm
Location: Amsterdam
Contact:

Secondly, the art tools needed to change and move away from scripting.
Ehm, what does that actually mean, lua scripts no longer supported? :?
-/-/-enri --- C360.NL
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