
Here is my attempt for Composite material between a Specular and a Glossy: Note that I have used an UV Transform Scale node for the decal mask, better to use a full Transform node to move the decal where you want.
ciao,
Beppe
Hi Beppe, thanks for the test! I also achieved that composite material, maybe I mis-explained; after masking the specular with another material with its PNG+A mask, I wanted to put on the top, the a PNG+A with the original image, let's say a logo with colors (on that glossy material).bepeg4d wrote:Damn, I really suck with Blender![]()
Here is my attempt for Composite material between a Specular and a Glossy: Note that I have used an UV Transform Scale node for the decal mask, better to use a full Transform node to move the decal where you want.
ciao,
Beppe
Hi, somehow I connect the decal color texture to the Glossy and the mask is gone, the specular is gone too. It has been happening since I started trying it. Attached you can see the file with the png's embedded and the blender file.bepeg4d wrote:Hi,
the Glossy has a red RGB Spectrum node, just assign the decal color texture and it should work, but you need to connect the UV Transform node of the mask to the color texture, to have the same scale and position.
ciao,
Beppe
I swear I tried all border mode combinations and it was not workingbepeg4d wrote:Hi,
sorry, my fault, the Mask texture was setup incorrectly.
In this case, the border Mode should be White Color, and should be inverted. I have disabled the Thin Wall option in the Specular material, to better see the effect.
Here is the corrected version: ciao,
Beppe
bepeg4d wrote:Ok, let's try to do a recap.
It was not possible to have a single OctaneX version supporting any type of Mac's GPU, so from some time, the OctaneX project has been divided in two:c4doctaneX
- OctaneX PR versions for AMD GPUs (Vega, Navi, Big Navi)
- OctaneX 2022.1 or greater for Apple silicon M1/M2 native
Network Rendering
- C4D OctaneX PR15 is not available yet, so you need to stay with PR14 version under macOS Monterey, if your Mac is equipped with a supported AMD GPU
- C4D OctaneX 2022.1 for M1/M2 is native (no need to use Rosetta2)and it is always published together with the PC CUDAA version, latest version is 2022.1.1-R6 stable
Hope it helps.
- OctaneX PR versions can Net render only with other AMD macs with same PR version installed.
- OctaneX 2022.1/2022.1.1 versions don't have Net render yet, it is expected for 2023.2 SDK in multi platform mode (WIn-Linux-Mac M1/M2)
ciao,
Beppe
Code: Select all
Loaded Octane DLL:Octane X Prime 2022.1.1 version:12000102 SDK:2022.1.1
Octane X for Cinema 4D 2022.1.1-[R6] built for:20230 C4D vers:2023202
C4D:2023202 comp:[ymsMBP] OS:[OS X 64 BIT] macOS: Version 13.5.1 (Build 22G90) versType:10
CPU:[] speed:0 GHz numOfCpu:10
Plugins:[addons advanced_render alembic analytics archigrass assetbrowser bitmapfilter bpexchange browser bugslife_client c4d_emulation c4d_viewport_render c4dOctane-R2023 ca ca2 cadexchange clothilde collada14 collada15 colorchoosergui compositing deltamush deployment dwg dwgobjects dynamics exchanges expressiontag fbx gltf goz hair i_skp interop interop_forger io_forger io_obj metrics mkmodeler mocca model mograph motioncam motiontracker nbo nbp newman nodeeditor2 objects pbd_simulations physx_hybrid projectassetinspector python redshift relaxuv scenemanager2 sculpt sculptbrushes shader sketch sky sla spacemouse substance teamrender thinking_particles tool_system_hybrid tpoperators usd uvviewport volumes xpressocore xtensions redshift4c4d ]
Loaded 175 osl scripts from dir:/Applications/Maxon Cinema 4D 2023/plugins/OctaneRender-Prime-for-C4D-2022/res/osl_scripts
VRAM used/free/max:0Kb/32Gb/32Gb Out-of-core used:0Kb RAM used:27.337Gb total:32Gb OpenGL free/total:0/0
File not found:/Users/yseiler/Library/Preferences/Maxon/Maxon Cinema 4D 2023_3BE69839/updates2020.txt
--------------------------- EXPORT LOG ---------------------------
Export materials time= 3992.761 ms
Collect objects time= 8.934 ms
Mesh creation time = 1 ms.
Api update time: 0.053 ms.
VRAM used/free/max:2.039Gb/29.961Gb/32Gb Out-of-core used:0Kb RAM used:26.678Gb total:32Gb OpenGL free/total:0/0