Hi Beppe, thank you for replying. What I meant is that I couldnt obtain same results in Blender by replicating standalone or a bit more closer C4D node's references. I literally replicated C4D node in Blender but didnt work when mixing specular and decals. Or I missed something, so I had to cheat.bepeg4d wrote:Hi,OctaRamen wrote:Hi Otoy team, I am using Octane Blender M1 Max Ventura OS and is working really well.
However, I just noticed that MixMaterial doesn't allow to mask anything with specular materials, I tried many ways, followed C4D and Octane X Standalone node groups, tutorials like this https://www.behance.net/gallery/1171921 ... -Deep-Dive and I realized that no matter what, in Blender (Mac at least) Specular is limited.
Basically I can not add a decal by using MixMaterial or any other material node as long as my main material is Specular.
Please give me some advice if I am wrong.
Thanks and Cheers!
sorry, not a Blender user, but here is a simple example of Specular material masked in a Composite material, made with Standalone 2022.1.2 on a M2 mac: Hope it helps.
ciao,
Beppe
If you by any chance can test it on Blender and share the basic node would be fantastic and useful.
Cheers!