Cinema 4D version 4.02.1-R3 (Obsolete stable)

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momade
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So I am a bit behind, and want to jump into Octane4, as the last production is over. Now I see Octane 2018 in the forum.... What is the difference?
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Kalua
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momade wrote:So I am a bit behind, and want to jump into Octane4, as the last production is over. Now I see Octane 2018 in the forum.... What is the difference?
Take a look at this post.
It shows the new features over V4:

viewtopic.php?f=24&t=70809
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momade
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Kalua wrote:
momade wrote:So I am a bit behind, and want to jump into Octane4, as the last production is over. Now I see Octane 2018 in the forum.... What is the difference?
Take a look at this post.
It shows the new features over V4:

viewtopic.php?f=24&t=70809

Thank you Kalua.
I bought Octane 2 several years ago and did not have to buy 3 or now 4 if I understood right.
In the thread you mention it saiys I need a "Studio or Enterprise subscription license". Would that be what I have since I purchuased, or is that a payment model that I would need to start when going for Octane 2018?

Best.
Moritz
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desire
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Hi!
Have just checked the latest stable 4.02.1-R3 - the problem with noise in a BlackShadow Pass (through RenderLayer feature) hasn't gone... Since months.... :(
Can't beleive that just I single have this issue. The same on two different PC machines.
Dear friends how do you make renders with Render Layer?

Update: also with 4.02.1-R3 have repeatedly crashes while select and drag targeted Octane Light Object with active LiveViewer and splited viewport (persp+right+top+front)
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niestudio
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desire wrote:Hi!
Have just checked the latest stable 4.02.1-R3 - the problem with noise in a BlackShadow Pass (through RenderLayer feature) hasn't gone... Since months.... :(
Can't beleive that just I single have this issue. The same on two different PC machines.
Dear friends how do you make renders with Render Layer?

Update: also with 4.02.1-R3 have repeatedly crashes while select and drag targeted Octane Light Object with active LiveViewer and splited viewport (persp+right+top+front)
Can you post a scene where you have this issue? I render with black shadow always, and have never seen this.
OSX 10.12.4 | Intel 12 core @ 3.33 ghz | 128 gb ram | NVIDIA GeForce GTX 1080TI | Ubuntu Linux slave with 3x 1080ti
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desire
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niestudio wrote: Can you post a scene where you have this issue? I render with black shadow always, and have never seen this.
Okay, I've attached a file to a message.
By the way, in my case, this issue is not related to one scene - every time I render with RenderLayer and BlackShadows active, on both PC machines, I have noised and fireflied shadow pass in a result..... (
boxes-for-.zip
scene
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niestudio
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Interesting. I notice your samples are extremely low (75). I guess I'm not seeing similar results as I'm typically rendering much larger files with 5000+ samples.

I tested your file in Standalone, and the results are similar, so you should probably post there. Don't think there would be an update on the plugin side that would change this for you.
In the meantime, in photoshop, you should be able to clean this up with the dust and scratches filter. Somewhere around 1px and 5 threshold should do it.
note: You won't be able to apply it on the transparent layer, but if you merge it with a white solid layer, you can then apply it.
OSX 10.12.4 | Intel 12 core @ 3.33 ghz | 128 gb ram | NVIDIA GeForce GTX 1080TI | Ubuntu Linux slave with 3x 1080ti
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bepeg4d
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Hi desire,
sorry, the issue with black shadow is known, and will be fixed with the upcoming 4.03 SDK.
ciao Beppe
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eyeonestudio
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Hi Ahmet.
4.02.1 R3 does not have c4dOctane-R15.cdl64. (I use R5 now)
If the 4.03 SDK is released, I would like R15 to be included as well. :)
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aoktar
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eyeonestudio wrote:Hi Ahmet.
4.02.1 R3 does not have c4dOctane-R15.cdl64. (I use R5 now)
If the 4.03 SDK is released, I would like R15 to be included as well. :)
I know but I cannot build it without problems. I'll try to make it happen but no promise.
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