Cinema4D version 2023.1-[R7] (Obsolete stable) 25.11.2023

Sub forum for plugin releases

Moderators: ChrisHekman, aoktar

User avatar
SSmolak
Licensed Customer
Posts: 1157
Joined: Sat Feb 07, 2015 5:41 pm
Location: Poland
Contact:

aoktar wrote:
SSmolak wrote: - why not to do the same for Image node ?
Because it is not available in core side
But you added great "switch texture" node that not only resolve problem but it even give more functionalities. Thank you very much for that ! It doesn't work with procedurals.
Architectural Visualizations http://www.archviz-4d.studio
Toche
Licensed Customer
Posts: 23
Joined: Mon Aug 15, 2022 2:24 pm

Hello,

If I change the value of the 'Cone angle' in the 'Spotlight distribution' node of an area light, the instances of this light are not updated in the LV. I need to active/deactivate each instances. ('Resend the scene' doesn't work). Is this normal? Thank you.
EDIT: Tested with the R6 version (see now there is a R7...)
User avatar
SSmolak
Licensed Customer
Posts: 1157
Joined: Sat Feb 07, 2015 5:41 pm
Location: Poland
Contact:

There is issue while loading PBR textures with auto-connect feature. It set their legacy gamma to value 1 instead of 2.2 so they all are too bright. Only Diffuse texture is load correctly with gamma 2.2
Architectural Visualizations http://www.archviz-4d.studio
User avatar
aoktar
Octane Plugin Developer
Posts: 16066
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
Contact:

Toche wrote:Hello,

If I change the value of the 'Cone angle' in the 'Spotlight distribution' node of an area light, the instances of this light are not updated in the LV. I need to active/deactivate each instances. ('Resend the scene' doesn't work). Is this normal? Thank you.
EDIT: Tested with the R6 version (see now there is a R7...)
There are not any detectable update messages in instanced node. So it's not updating, activate/deactive method looks like a work-around.
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
DinoMuhic
OctaneRender Team
Posts: 194
Joined: Wed Mar 25, 2015 10:24 pm

SSmolak wrote:There is issue while loading PBR textures with auto-connect feature. It set their legacy gamma to value 1 instead of 2.2 so they all are too bright. Only Diffuse texture is load correctly with gamma 2.2
Hi, PBR textures are usually saved in linear gamma for all maps, except the Diffuse/Albedo map.
That's why we've chosen to do the same for the auto-connect feature.

If one of your materials needs Roughness/bump/spec/metallic/ etc maps to be set to 2.2 gamma, then those materials are outside of the usual behaviour.

Can you upload one of such materials so we can take a look?
User avatar
SSmolak
Licensed Customer
Posts: 1157
Joined: Sat Feb 07, 2015 5:41 pm
Location: Poland
Contact:

DinoMuhic wrote:
Can you upload one of such materials so we can take a look?
You can test some free asset from store.graswald3d.com. The problem is with translucency images - they are the same as albedo - they need 2.2 gamma.

It's better to set the rest of them as non color data but leave default gamma value as it for compatibility.
Architectural Visualizations http://www.archviz-4d.studio
DinoMuhic
OctaneRender Team
Posts: 194
Joined: Wed Mar 25, 2015 10:24 pm

SSmolak wrote:
DinoMuhic wrote:
Can you upload one of such materials so we can take a look?
You can test some free asset from store.graswald3d.com. The problem is with translucency images - they are the same as albedo - they need 2.2 gamma.

It's better to set the rest of them as non color data but leave default gamma value as it for compatibility.
Sorry I dont have an account at Graswald but I tested it with Quixel Megascans assets and there the translucency map also has to be interpreted lineary (1.0 Gamma) to look correct.

We could perhaps set all except the albedo pass to non-color data + 2.2 Gamma, which would technically do the same but I'll need to check first, if thats actually true.
User avatar
SSmolak
Licensed Customer
Posts: 1157
Joined: Sat Feb 07, 2015 5:41 pm
Location: Poland
Contact:

DinoMuhic wrote:
Sorry I dont have an account at Graswald but I tested it with Quixel Megascans assets and there the translucency map also has to be interpreted lineary (1.0 Gamma) to look correct.
Absolutely no - it will look way to bright ! Translucency is an albedo, color data but brighter because it simulate light scattering inside thin leaf.

If you will use C4D Quixel Bridge plugin to load Quixel asset to C4D you will have proper Translucency 2.2 gamma.
oct_trans.jpg
For linearizing gray scale images we have non color data type as manual says.

Also gray scale inputs should have type set to float :)
Attachments
oct_trans.zip
(318.05 KiB) Downloaded 87 times
Architectural Visualizations http://www.archviz-4d.studio
wangdanyang1120
Licensed Customer
Posts: 17
Joined: Tue Mar 26, 2019 9:49 am

After installing Octane 2023.1-R7, I am unable to launch C4D. The C4D version is 2023.2.1.It consistently gets stuck at 'Initializing plugins 100%.
Everything was functioning normally with Octane 2023.1-R6.
Attachments
20231130-183753.jpg
frankmci
Licensed Customer
Posts: 917
Joined: Fri May 26, 2017 2:00 pm
Location: Washington DC

wangdanyang1120 wrote:After installing Octane 2023.1-R7, I am unable to launch C4D. The C4D version is 2023.2.1.It consistently gets stuck at 'Initializing plugins 100%.
Everything was functioning normally with Octane 2023.1-R6.
You might double check the Octane plugin folder to make sure all non-C4D 2023 components have been deleted.
Animation Technical Director - Washington DC
Post Reply

Return to “Releases”