Version 3.08-test6.1 (TEST VERSION) updated on 8.12.2017
Moderators: ChrisHekman, aoktar
Can't give much details but it will be like this most likely.fpajonk wrote:Ahmet, it has been a while since an update. Are we going to see 3.1 next?
3.08->3.09->3.10
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
It's fine on next sdk(3.08-test7) which i have, but we hold it atm. Sorry!Studio21 wrote:Is there an ETA on a fix for the instance ID bug? I know its a core bug...but its been a while and still no fix
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Win 10x64, AMD 1950x 16C/32T, RAM 32Gb, RTX 3060x3
Octane-for-C4D(R23.110)2021.x.x, Cycles4D, Centileo. Nvidia 472.47 STUDIO
Octane-for-C4D(R23.110)2021.x.x, Cycles4D, Centileo. Nvidia 472.47 STUDIO
Takes time if you have a lot of work and it needs more investigation.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
now I understand that you are studying this problemaoktar wrote:Takes time if you have a lot of work and it needs more investigation.
Thanks
Win 10x64, AMD 1950x 16C/32T, RAM 32Gb, RTX 3060x3
Octane-for-C4D(R23.110)2021.x.x, Cycles4D, Centileo. Nvidia 472.47 STUDIO
Octane-for-C4D(R23.110)2021.x.x, Cycles4D, Centileo. Nvidia 472.47 STUDIO
- leehenshall
- Posts: 184
- Joined: Sun Oct 25, 2015 5:44 pm
- Location: England
- Contact:
Is there a way to use a projection with the OSL texture in C4D?
The OSL Flake texture has had a projection pin added over in the OSL forum so that triplanar mapping can be achieved. It works in Standalone...However when I try this in the C4D implementation the OSL node doesn't seem to have any input pins.
Link to OSL Flake Projection addition.
viewtopic.php?f=33&t=63905&start=10
Is this a mistake on my part or is it a current limitation with OSL in the C4D plugin?
The OSL Flake texture has had a projection pin added over in the OSL forum so that triplanar mapping can be achieved. It works in Standalone...However when I try this in the C4D implementation the OSL node doesn't seem to have any input pins.
Link to OSL Flake Projection addition.
viewtopic.php?f=33&t=63905&start=10
Is this a mistake on my part or is it a current limitation with OSL in the C4D plugin?
Hi,
Just a small request for the next release, is it possible to rework the lock resolution in IPR?
The locked resolution always end up in-correct whenever I send my scene and restart.
ex:
Locked Resolution at 0.5
pause IPR
Restart IPR locked resolution jumps, have to dial back to 0.5
Thanks
Just a small request for the next release, is it possible to rework the lock resolution in IPR?
The locked resolution always end up in-correct whenever I send my scene and restart.
ex:
Locked Resolution at 0.5
pause IPR
Restart IPR locked resolution jumps, have to dial back to 0.5
Thanks
+1zinogino wrote:Hi,
Just a small request for the next release, is it possible to rework the lock resolution in IPR?
The locked resolution always end up in-correct whenever I send my scene and restart.
Thanks
Win 10x64, AMD 1950x 16C/32T, RAM 32Gb, RTX 3060x3
Octane-for-C4D(R23.110)2021.x.x, Cycles4D, Centileo. Nvidia 472.47 STUDIO
Octane-for-C4D(R23.110)2021.x.x, Cycles4D, Centileo. Nvidia 472.47 STUDIO