hi guys,jamestmather wrote:I agree with this assessment and conducted a similar test. My results were identical to yours and estimated that (with path tracing) the 3ds max version took about four or so times longer to reach a similar level of noise. There seemed to be persistent lighter pixels in the shadows that were tough to get smoothed out. I'm using a 480m in a laptop (if that means anything).
check the number of samples
in depth and in lights
I renderized huge (3GB) scenes without loss of performance...