It's a factor of illumination as I can see, better answer is not on me.thanulee wrote:Hi "spread cutout hardness" does not do anything in analytic lights. It is supposed to feather the edges right?
R6 is great in general!
Cinema4D version 2023.1-[R7] (Obsolete stable) 25.11.2023
Moderators: ChrisHekman, aoktar
Octane For Cinema 4D developer / 3d generalist
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3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
I don't know where to find, what exactly "linked" ?aoktar wrote: Enable linked to dsiable mode of nodes
To be more precise I thought about composite layer states :
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I'm talking about this icon.SSmolak wrote:I don't know where to find, what exactly "linked" ?aoktar wrote: Enable linked to dsiable mode of nodes
To be more precise I thought about composite layer states :
Also don't use the nodes as marked with "legacy", I missed to mark as legacy the "composite AOV output layer". I'll change it for R7.
These nodes are not allowed to be created in 2023.1 Octane Standalone. Only reason to keep these to don't break the backward compatibility.
Octane For Cinema 4D developer / 3d generalist
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3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Thank you for explaining but I was talking not about AOV but regular texture, material nodesaoktar wrote: Also don't use the nodes as marked with "legacy", I missed to mark as legacy the "composite AOV output layer".

I know that there is opacity input but opacity = 0% doesn't upload unnecessary texture from VRam. It needs to be disabled by node. If we have a lot of materials with variations inside it would be great to have such enable/disable switch that can be reached as input to other nodes.
Also my post about XPresso was about Octane material too not AOV. I mean that disabling material inputs like Albedo, roughness doesn't work in realtime if it is done in XPresso.
Architectural Visualizations http://www.archviz-4d.studio
Same should be valid here what I said, sorry for confusion.SSmolak wrote:Thank you for explaining but I was talking not about AOV but regular texture, material nodesaoktar wrote: Also don't use the nodes as marked with "legacy", I missed to mark as legacy the "composite AOV output layer".I mean regular composite texture inside material nodes.
I know that there is opacity input but opacity = 0% doesn't upload unnecessary texture from VRam. It needs to be disabled by node. If we have a lot of materials with variations inside it would be great to have such enable/disable switch that can be reached as input to other nodes.
Also my post about XPresso was about Octane material too not AOV. I mean that disabling material inputs like Albedo, roughness doesn't work in realtime if it is done in XPresso.
Not pratically possible to do it for opacity=%0.
There are not much for that atm, 2024 is the problem here for my assumption.
Octane For Cinema 4D developer / 3d generalist
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3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
I understand so it is better to make different material versions and do material switch instead.aoktar wrote: Not pratically possible to do it for opacity=%0.
There are not much for that atm, 2024 is the problem here for my assumption.
As for XPresso LV update you did it great for C4D 2024 and it works fine for material nodes, environment, camera tags but for material tag stil doesn't update in realtime and not only for switching channel inputs state but even diffuse color and all other parameters inside Octane material tag.
EDIT :
This enable switch for nodes is great when we have many similar materials and want to edit them globally using material multiselection in C4D - we can edit all parameters for all at once. But without possibility to enable/disable individual nodes inside materials.
If you would add this enable switch from nodes to edit controls in C4D material attribute window it would resolve this problem and add more functionality to edit globally selected materials :
Especially for image node.
Architectural Visualizations http://www.archviz-4d.studio
Not sure what are you doing with this xpresso, posting one video doesn't help.SSmolak wrote:aoktar wrote: As for XPresso LV update you did it great for C4D 2024 and it works fine for material nodes, environment, camera tags but for material tag stil doesn't update in realtime and not only for switching channel inputs state but even diffuse color and all other parameters inside Octane material tag.
Adding enable for different types are not supposed to have(different IDs or lack of this function on many nodes), but I'll add functionality for toggling the enable/disable from nodes menu.
Octane For Cinema 4D developer / 3d generalist
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3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Please see attached video and scene with xpresso issue.aoktar wrote: Not sure what are you doing with this xpresso, posting one video doesn't help.
Adding enable for different types are not supposed to have(different IDs or lack of this function on many nodes), but I'll add functionality for toggling the enable/disable from nodes menu.
You have "enabled" input visible in C4D Attribute Manager for Composite Texture Layer - why not to do the same for Image node ?
- Attachments
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- xpress_mat.zip
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- xperss.zip
- (299.13 KiB) Downloaded 101 times
Architectural Visualizations http://www.archviz-4d.studio
Just one little feedback: I had several C4D crashes in the last weeks, all because of the Anima plugin or problematic CAD data.
None of them was because of Octane - great work, thanks!
None of them was because of Octane - great work, thanks!
C4D 2025 | Win10
Because it is not available in core sideSSmolak wrote: - why not to do the same for Image node ?
Octane For Cinema 4D developer / 3d generalist
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3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw