I'm finding that "masking" in AOV groups doesnt support custom aov Reflections and Refractions but only primary rays only, I havent tried in Stand Alone, but every time I enable the Custom AOV mask it kicks back to primary rays only for that Custom AOV, as soon as I disable the node from the mask the Refractions/Reflections come back.
Is this meant to happen or is it something that can be amended, it would be really nice to be able to use those properties for masking.
For context - Using air bubbles and volumes within a volume custom AOVs with refractions work nicely, primary rays are empty bc it's within a volume, as soon as mask is plugged in - the mask defaults to primary rays only.
Thanks!
Cinema4D version 2021.1.5-(R4) (Stable 2021) 28.06.2022
Moderators: ChrisHekman, aoktar
Heya I found a bug with multi instance.
I think it comes down when I modify children
scene file: https://www.dropbox.com/s/hut8ryuq62es2 ... e.c4d?dl=0
Let me know thanks!
I think it comes down when I modify children
scene file: https://www.dropbox.com/s/hut8ryuq62es2 ... e.c4d?dl=0
Let me know thanks!
It would be great to add option for "remove all" too here. Not only because there is such need sometimes but also it would resolve little issue which occur sometimes when stored images are overlapping and last one added is stored in wrong position in the image list.
It would be also great if ColorPicker works with stored render buffer comparison mode in LiveViewer.
LV Color Picker shows wrong values because it not include Camera Highlight Compression.
It would be also great if ColorPicker works with stored render buffer comparison mode in LiveViewer.
LV Color Picker shows wrong values because it not include Camera Highlight Compression.
Architectural Visualizations http://www.archviz-4d.studio
Bug : LiveViewer cause Cinema 4D to freeze when Takes system is used with different Camera modes and Override Group is used for this Take ( or not ). If Take Camera mode is set to Default and we switch to Main Take, changing different camera here and switching back to Take with Default Camera mode we have hard freeze. This is not C4D bug because it works fine without LV enabled.
EDIT : It freeze using any combination of Cameras during switching from Main Take to different Take.
Found : this is caused while using Override Group with material override. Switching without Material Override works fine.
EDIT : It freeze using any combination of Cameras during switching from Main Take to different Take.
Found : this is caused while using Override Group with material override. Switching without Material Override works fine.
Architectural Visualizations http://www.archviz-4d.studio
Please provide a video capture and the scene with your reports. And give all info about your software and hardware. Otherwise it's not helping to understand the issue. This rule works for all reports. Thanks!SSmolak wrote:Bug : LiveViewer cause Cinema 4D to freeze when Takes system is used with different Camera modes and Override Group is used for this Take ( or not ). If Take Camera mode is set to Default and we switch to Main Take, changing different camera here and switching back to Take with Default Camera mode we have hard freeze. This is not C4D bug because it works fine without LV enabled.
EDIT : It freeze using any combination of Cameras during switching from Main Take to different Take.
Found : this is caused while using Override Group with material override. Switching without Material Override works fine.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Attached simple scene that working fine because it is simple, without textures. And video where it freeze during Take switching because of material override.aoktar wrote: Please provide a video capture and the scene with your reports. And give all info about your software and hardware. Otherwise it's not helping to understand the issue. This rule works for all reports. Thanks!
Cinema4D version 2021.1.5-(R4), Win10, 2xGeForce 3090, 128GB RAM
I think that it is caused by both - camera switching in Main Take + material override in other Take. Without camera switching it works fine even with mat override.
- Attachments
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- Takes_Freeze.zip
- (2.39 MiB) Downloaded 173 times
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- takes_material_override.zip
- (120.39 KiB) Downloaded 154 times
Architectural Visualizations http://www.archviz-4d.studio
Another little issue - Sheen Layer is wrong named (Seen) also turning it off do nothing - it is always enabled in such config :
Architectural Visualizations http://www.archviz-4d.studio
Disabled is not used for these nodes. I'll add for next releases.SSmolak wrote:Another little issue - Sheen Layer is wrong named (Seen) also turning it off do nothing - it is always enabled in such config :
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Thanks for the report, but we cannot reproduce the issue here with your scene, all the takes are rendered without freeze, with, or without Material overwrite option enabled.SSmolak wrote:Attached simple scene that working fine because it is simple, without textures. And video where it freeze during Take switching because of material override.aoktar wrote: Please provide a video capture and the scene with your reports. And give all info about your software and hardware. Otherwise it's not helping to understand the issue. This rule works for all reports. Thanks!
Cinema4D version 2021.1.5-(R4), Win10, 2xGeForce 3090, 128GB RAM
I think that it is caused by both - camera switching in Main Take + material override in other Take. Without camera switching it works fine even with mat override.
You are working with 5XX Nvidia driver, correct?
if yes, please try to perform a clean installation of 472.84 Nvidia Studio driver, and report back, thanks:
https://www.nvidia.com/download/driverR ... 4239/en-us
ciao,
Beppe
472.84 is even worse because it freeze just after opening Take Manager. I will try to simplify this problematic scene and send it to you.bepeg4d wrote: You are working with 5XX Nvidia driver, correct?
if yes, please try to perform a clean installation of 472.84 Nvidia Studio driver, and report back, thanks:
https://www.nvidia.com/download/driverR ... 4239/en-us
ciao,
Beppe
Scene was sent in private message.
Architectural Visualizations http://www.archviz-4d.studio