Notiusweb wrote:Diffuse color on Metallic Material does not do anything, ie does not alter any color or restart render if changed.
I don't know if it is supposed to do anything?... (but would be cool if it did

)
Hi,
For more information about metallic material, please check:
https://docs.otoy.com/StandaloneH_STA/S ... ight=metal
I'll explain it briefly here, basically the specular map controls the amount of contribution ratio of metallic specular reflection vs diffuse. By default, the specular map does not have a node, and this defaults to 1.0, meaning that there is full contribution of metallic reflection, and no diffuse contribution. This is why when you change the diffuse color, it doesn't seem to do anything, because there is no diffuse contribution anyway.
If you attach a texture node there, let's say grey scale, and reduce it to something less than 1.0, then you will start seeing the diffuse reflection there.