Cinema 4D version 4.01.1-R2 (stable) 13.12.2018

Sub forum for plugin releases

Moderators: ChrisHekman, aoktar

Domenicozzo
Licensed Customer
Posts: 44
Joined: Sun Jan 05, 2014 5:06 pm
Location: Italy
Contact:

Hi Ahmet and Merry Christmas to you and everyone.

Is there a way to render out denoised volumes in one take? I mean, kinda like we get thicking ON "Use Denoised Beauty Pass" in the Main Settings?

Would it be hard to include also the volumes adding a "Use Denoised Volume Pass" for future releases?

Great work with Octane 4 btw, just upgraded from 3 and it works great.

Have a great one,
Domenico
User avatar
divasoft
Licensed Customer
Posts: 348
Joined: Thu Jul 01, 2010 3:59 am
Location: Russia
Contact:

Hi Ahmet. Can you fix this bug? Generator nodes does not show texture what generated.
I have to guess every time what happens at the end. See how it works in substance designer. You need to make it work the same way.
Attachments
Снимок.PNG
User avatar
aoktar
Octane Plugin Developer
Posts: 16063
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
Contact:

divasoft wrote:Hi Ahmet. Can you fix this bug? Generator nodes do not show texture what generated.
I have to guess every time what happens at the end. See how it works in substance designer. You need to make it work the same way.
Hi! Unconnected nodes will not get previews. See picture. It's a limitation.
Attachments
a1.jpg
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
User avatar
aoktar
Octane Plugin Developer
Posts: 16063
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
Contact:

Domenicozzo wrote:Hi Ahmet and Merry Christmas to you and everyone.

Is there a way to render out denoised volumes in one take? I mean, kinda like we get thicking ON "Use Denoised Beauty Pass" in the Main Settings?

Would it be hard to include also the volumes adding a "Use Denoised Volume Pass" for future releases?

Great work with Octane 4 btw, just upgraded from 3 and it works great.

Have a great one,
Domenico
Thanks! You too!
It's not easy and requires a bunch of complex coding. And I'm not sure what's the advantage while we have same passes for noised/denoised volume passes. It was great for beauty buffer because people don't want to use passes just for rendering without using passes. But here you are actually using passes and you can select denoising passes easily. Isn't?
Attachments
a.jpg
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
User avatar
divasoft
Licensed Customer
Posts: 348
Joined: Thu Jul 01, 2010 3:59 am
Location: Russia
Contact:

aoktar wrote:
divasoft wrote:Hi Ahmet. Can you fix this bug? Generator nodes do not show texture what generated.
I have to guess every time what happens at the end. See how it works in substance designer. You need to make it work the same way.
Hi! Unconnected nodes will not get previews. See picture. It's a limitation.
Ok, thanks.
Domenicozzo
Licensed Customer
Posts: 44
Joined: Sun Jan 05, 2014 5:06 pm
Location: Italy
Contact:

aoktar wrote:
Domenicozzo wrote:Hi Ahmet and Merry Christmas to you and everyone.

Is there a way to render out denoised volumes in one take? I mean, kinda like we get thicking ON "Use Denoised Beauty Pass" in the Main Settings?

Would it be hard to include also the volumes adding a "Use Denoised Volume Pass" for future releases?

Great work with Octane 4 btw, just upgraded from 3 and it works great.

Have a great one,
Domenico
Thanks! You too!
It's not easy and requires a bunch of complex coding. And I'm not sure what's the advantage while we have same passes for noised/denoised volume passes. It was great for beauty buffer because people don't want to use passes just for rendering without using passes. But here you are actually using passes and you can select denoising passes easily. Isn't?
Actually you are right, Ahmet, the workflow for denoised volume passes is very easy indeed, thank you for your prompt answer, man!
User avatar
thanulee
Licensed Customer
Posts: 712
Joined: Sat Dec 19, 2015 11:00 pm

Hi, i think there is small glitch with priorities on gpus.
While i set it to low, everytime i re launch my live viewer my c4d lags, unless i go and set priority to low again. It seems like even if it says low that it is not.
Is that happening only here? thanks
sbstnc
Licensed Customer
Posts: 120
Joined: Mon Jul 25, 2016 1:21 am

Hi Aoktar,
Appreciate the hard work but I'm having issues with this release.
Updated from 4.0 RC7 to 4.01.1
It feels WAY slower. WAY WAY slower. Updating ANYTHING takes forever - try to add a node? Wait a few seconds. Try to select something else in the object manager? Wait a few seconds. Try to press the pause button? Half the time the click doesn't register because the UI is locked up for a few seconds each time something is done. Send to LV - wait while each material is slooooooowly parsed, seems a lot slower than before.

On that note - Pause button is not un-pausing sometimes - will stay blue (looks active) but actually does unpause, which is confusing when you're rendering but you have a blue pause icon on.

GPU stats keep disappearing and they don't come back even toggling off the settings checkbox to show stats. This is annoying.
Anyone else having this?

Why is 4.01.1 so much slower than 4.0 RC7? It's practically unusable now, and going back to RC7 won't work because it was a temp build that expires? At least with Redshift when they put out builds they don't expire after 120 days. I'm stuck now if RC7 is going to deactivate and 4.01.1 is a dog.

Super disappointed in this, as RC7 was very smooth and fast.

Mac, 10.12.4
2x10780Ti (eGPU - has never been an issue so should not be now).
C4D R20
User avatar
bepeg4d
Octane Guru
Posts: 10325
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
Contact:

Hi sbstnc,
please, go to System Preferences/CUDA and share a screenshot of the panel, thanks.
ciao Beppe
Last edited by bepeg4d on Mon Dec 31, 2018 11:19 am, edited 1 time in total.
User avatar
aoktar
Octane Plugin Developer
Posts: 16063
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
Contact:

sbstnc wrote:Hi Aoktar,
Appreciate the hard work but I'm having issues with this release.
Updated from 4.0 RC7 to 4.01.1
It feels WAY slower. WAY WAY slower. Updating ANYTHING takes forever - try to add a node? Wait a few seconds. Try to select something else in the object manager? Wait a few seconds. Try to press the pause button? Half the time the click doesn't register because the UI is locked up for a few seconds each time something is done. Send to LV - wait while each material is slooooooowly parsed, seems a lot slower than before.

On that note - Pause button is not un-pausing sometimes - will stay blue (looks active) but actually does unpause, which is confusing when you're rendering but you have a blue pause icon on.

GPU stats keep disappearing and they don't come back even toggling off the settings checkbox to show stats. This is annoying.
Anyone else having this?

Why is 4.01.1 so much slower than 4.0 RC7? It's practically unusable now, and going back to RC7 won't work because it was a temp build that expires? At least with Redshift when they put out builds they don't expire after 120 days. I'm stuck now if RC7 is going to deactivate and 4.01.1 is a dog.

Super disappointed in this, as RC7 was very smooth and fast.

Mac, 10.12.4
2x10780Ti (eGPU - has never been an issue so should not be now).
C4D R20
Thanks and sorry to hear! But It's very fast on my setup. And this is not directly related with plugin side but in core and gpus. You may have somethings about gpu settings and osx. First check/try different settings from settings/devices/gpu and usage and priorities. Disable monitor gpu for rendering and try.
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Post Reply

Return to “Releases”