It's not related with plugins. Completely a renderer issue. I'm not sure it can be improved.desire wrote:Hi, aoktar!
May I ask you about masks? Do you plan to improve masks' accuracy?
Because the one-pixel-gap between objects and shadows is quite visible even at huge resolution renders when i use render layer feature, unfortunately.
And object ID masks are not precise too... (correct me if I'm wrong)
Thank you.
Version 2.24.1-R3 (06.10.2015) - obsolete stable
Moderators: ChrisHekman, aoktar
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
hello aoktar.
sometimes when i solo things, the 'LiveViewer' continues to show the soloed objects. but sometimes solo objects vanish from 'LiveViewer'... any idea what i have to look out for?
sometimes when i solo things, the 'LiveViewer' continues to show the soloed objects. but sometimes solo objects vanish from 'LiveViewer'... any idea what i have to look out for?
try to click to anywhere again. Propably update message is ignored due update in progress or so. Nothing to do for current version.momade wrote:hello aoktar.
sometimes when i solo things, the 'LiveViewer' continues to show the soloed objects. but sometimes solo objects vanish from 'LiveViewer'... any idea what i have to look out for?
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
ok i will try. i always hit resend scene and nothing happend maybe clicking somewhere will do the job. thanks for the quick answer.aoktar wrote:try to click to anywhere again. Propably update message is ignored due update in progress or so. Nothing to do for current version.momade wrote:hello aoktar.
sometimes when i solo things, the 'LiveViewer' continues to show the soloed objects. but sometimes solo objects vanish from 'LiveViewer'... any idea what i have to look out for?
an other thing im wondering.
can an emissive diffuse material emmit to both sides of the surface?
can an emissive diffuse material emmit to both sides of the surface?
No, it's a natural behaviour of Octane.momade wrote:an other thing im wondering.
can an emissive diffuse material emmit to both sides of the surface?
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
ok.
im now checking the great 'octane texture manager'. see the attached image.
there seem to be some missing textures in my materials, but i double checked all slots and nothing is missing. the emodel is rendering fine. in fact, the images that are referred to dont even make sense.
any hints?
also rightclicking and hitting remove, doesnt remove these slots.
im now checking the great 'octane texture manager'. see the attached image.
there seem to be some missing textures in my materials, but i double checked all slots and nothing is missing. the emodel is rendering fine. in fact, the images that are referred to dont even make sense.
any hints?
also rightclicking and hitting remove, doesnt remove these slots.
- Augustronic
- Posts: 38
- Joined: Wed Oct 30, 2013 4:39 pm
- Location: Munich, Germany
- Contact:
Open all materials in the node editor and search for orphaned texture nodes.momade wrote:ok.
im now checking the great 'octane texture manager'. see the attached image.
there seem to be some missing textures in my materials, but i double checked all slots and nothing is missing. the emodel is rendering fine. in fact, the images that are referred to dont even make sense.
any hints?
also rightclicking and hitting remove, doesnt remove these slots.
Have a nice day!
Achim
Aixsponza
Achim
Aixsponza
Thank you Augustronic! i'll try that.Augustronic wrote:Open all materials in the node editor and search for orphaned texture nodes.momade wrote:ok.
im now checking the great 'octane texture manager'. see the attached image.
there seem to be some missing textures in my materials, but i double checked all slots and nothing is missing. the emodel is rendering fine. in fact, the images that are referred to dont even make sense.
any hints?
also rightclicking and hitting remove, doesnt remove these slots.
hello Aoktar !
thanks for all the work you are doing !
to continue on what was saying desire : " Hi, aoktar! May I ask you about masks? Do you plan to improve masks' accuracy? "
when you say it's not pluggin related... do you think in release 3 > it s something that will be improved ?
thanks.
PS> about this release 3... any date in view ?
)
thanks again!
thanks for all the work you are doing !
to continue on what was saying desire : " Hi, aoktar! May I ask you about masks? Do you plan to improve masks' accuracy? "
when you say it's not pluggin related... do you think in release 3 > it s something that will be improved ?
thanks.
PS> about this release 3... any date in view ?

thanks again!