ORBX viewer 2.0

A public forum for discussing and asking questions about OctaneVR.
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Goldorak
OctaneRender Team
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C360 wrote:Another question, is it possible to have tooltips pop-up when hovering a hotspot?

Any news on the availability of the full documentation?
For overlays you can experiment with these fields:

- use 'text'=string for text below the image
- use 'title'=string for a header above the image

For the WB project, almost everything was done with mutli-light cube map layers, vs 2D hotspot image layers. The former looks really good, and in theory you could render any 2D layer in Octane this way with an alpha channel and have it nicely blended with the background.
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360precision
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Is it possible that ORBX 2.0 handles 3D audio with head tracking ? If so what audio format does it support ?

Matt
malcriado3d
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Joined: Wed Sep 16, 2015 12:09 am

+1 about 3d audio. We are currently recording surround sound and it would be great to get the chance of using it in orbx player.
And again, any chances for some tutorials on lua basics for orbx?? Documentation?

Thanks in advance.

F.
regionfive
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As far as I know does the gear vr itself handle spacial 3d audio, there has been a fraunhofer article, if i remember right. maybe it´s just a matter of how orbx player outputs audio.
http://www.samsung.com/global/microsite ... specs.html
redparis
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Joined: Thu Oct 08, 2015 9:31 am

Thanks to Jax and Goldorak for confirming: jpgs originating outside of Octane exporter are limited to about 30 frames of playback. I was hoping to use ORBX to preview my own videos, because the resolution of the cubemaps is so awesomely high. Any chance you'd have plans to allow transcoding of externally-sourced media at some point in the future?
dominic.cerisano
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That is not a fair statement. Everything promised and hinted at is well within reach.
It is up to the market to publish real leading edge results with the technology currently provided, and get to behind the roadmap.
From my experience, 18K VR media is extremely resource intensive to produce and only big budgets can currently afford it.
We wont actually see the real gobsmacking stuff freely available for some time.
What do you expect from free demos? Software engineers are already tasked with building tools for others to leverage.
They are almost giving away the farm with their hints as it is.
Now where is the Media Scene metadata schema promised last week?!
bubimude
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Joined: Fri Aug 08, 2014 4:50 pm

I have to chime in here. Our studio has over a dozen Octane licenses and we've been using it non-stop for the past couple years. Having worked with other software packages we have been continually amazed at how quickly Otoy is turning around updates and added features to their software. Most companies will hold new features only for big releases and take huge amounts of time between updates.
People seem to be upset that there is no documentation for this new software that has been released. Realize that Otoy has done us a huge favor by releasing this software for us to experiment and use before they've gotten a chance to even build all the supplemental materials. Normally we would all have to just wait until they cover all their bases which could be weeks or months later.
I have definitely shared some of this frustration with you guys as figuring all of this out is directly effecting my ability to get work done, but lets try and use these forums to help each other figure this out together right?
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Goldorak
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We're addressing the Gear VR update app issues right now before putting out more samples or final APIs beyond the fields you have in the current samples. Lower level APIs are likely change or be deprecated over the coming weeks, and we need to make sure the updating process is reliable.
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Goldorak
OctaneRender Team
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360precision wrote:Is it possible that ORBX 2.0 handles 3D audio with head tracking ? If so what audio format does it support ?

Matt
Audio is .WAV for uncompressed, or compressed formats supported by the android media decoder (including mp4 audio formats).

There is no explicit 3D audio in the 2.0 player, but we are working on adding that in the 3.0 player along with mesh layers. The direction we are heading in next is to move more of the 3D authoring tools into Octane itself, so you can attach audio to a placement node for example; same thing with hotspots (which should be surface or object node based) and POI tracking of scenes (array of camera nodes for example).
kimusan
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Joined: Thu Aug 20, 2015 10:47 am

Goldorak wrote:Yes, if you drop 001.jpg-300.jpg you can load an image sequence (in any format, including cube maps) as follows (can be EXR or PNG but they night take longer to load)

{"title":"MyCubeMapvideo_VR",
"author":" Goldorak",
"url:","*.jpg",
"loop":true,
"fps":60,
"scrub":0.1}

This will allow you to develop and test your content locally. We use ORC for 100+ frame 18K renders at scale, and further leverage the ORC render nodes to encode .OKX frames (OKX == device specific GPU image data specifically exported for an ORC supported target platform). This can be as high as 9 mins/frame for Gear VR compression compatible with Note 4 and later - which is longer than the render itself in some cases.

ORC generates a default JSON (you can edit it) that is included in an ORBX package along with all the frames for the job on completion. You can fetch it from a private URL, and even publish this URL to share with others. This way you can treat the render job a as a pure movie or navigable scene on its own right out of ORC.
Goldorak, I can't get this to work. The JSON file is named 001.json and the animation files are 001.jpg - 030.jpg, and I am running ORBX 2.0.7 (BTW in general Update does not seem to work at all on my Note 4 and Gear VR so I have to uninstall the app I want to update and then install it).
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