please test it on my sample scene first.TBA3D_70 wrote:On mac 10.9.3 with R15.057 -> I´ve problems with material updater process. It won´t work.
And also in some old scenes -> it doesn´t show all the geometry objects. Strange behaviors.
Version 2.05.0 - Updated on (14.08.14)
Moderators: ChrisHekman, aoktar
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Thanks. I got it working great. I was just wondering if there were plans to get Mac cards on the network as well at some point.aoktar wrote:I have to revise Network part of manual. Net rendering is not Octane distributed rendering. There should be some info about Octane Network rendering on forum.
I have no time and idea to check old scene why don't works. Maybe better to create new scenes. I'll check this on next days.
Arctitectural grass is not supported.
One thing i noticed after playing with some sample files, at least on Mac, is some geometry does not show up in the live renderer. The Teapot does not show up, unless i manually scrub the timeline. Even then, it doesn't show up for every frame. The legs do show up though. mblur-dynatest1 as well. unless i manually scrub, all the geometry only shows up sometimes in the live viewer. Unless i turn off motion blur.
1 Dell Z840 with 2x Titan XP's
2 Digital Storm Hailstorm/Win8/32GB/EVGA Titan x4
2 Server blades with 4 Tesla K80's
2 Digital Storm Hailstorm/Win8/32GB/EVGA Titan x4
2 Server blades with 4 Tesla K80's
try to disable moblur and check "sync. geometry updates" optionSVITAdmin wrote:Thanks. I got it working great. I was just wondering if there were plans to get Mac cards on the network as well at some point.aoktar wrote:I have to revise Network part of manual. Net rendering is not Octane distributed rendering. There should be some info about Octane Network rendering on forum.
I have no time and idea to check old scene why don't works. Maybe better to create new scenes. I'll check this on next days.
Arctitectural grass is not supported.
One thing i noticed after playing with some sample files, at least on Mac, is some geometry does not show up in the live renderer. The Teapot does not show up, unless i manually scrub the timeline. Even then, it doesn't show up for every frame. The legs do show up though. mblur-dynatest1 as well. unless i manually scrub, all the geometry only shows up sometimes in the live viewer. Unless i turn off motion blur.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Yup. That shows up now, but that means no motion bluraoktar wrote: try to disable moblur and check "sync. geometry updates" option

unless i'm misunderstanding something,
1 Dell Z840 with 2x Titan XP's
2 Digital Storm Hailstorm/Win8/32GB/EVGA Titan x4
2 Server blades with 4 Tesla K80's
2 Digital Storm Hailstorm/Win8/32GB/EVGA Titan x4
2 Server blades with 4 Tesla K80's
So to clarify: we only get the full hair render in the main display window or picture viewer, not in the LV window? That's a shame; can it be fixed?ten wrote:Render to picture viewer, not live view.Weezer wrote:OS X version is working fine here for me with motion blur. Although, how do you get the fill hairs to render on the examples? I'm only seeing the guides.
- shawnfrueh
- Posts: 157
- Joined: Thu Jan 31, 2013 10:29 pm
Can we get a walk-through of how to set up the net rendering. Nothing is working.
What i did was install_daemon, then opened run_installed_daemon. All that is in your Octane standalone folder. I did that on the machines i want to have share their cards. i also copied the Octane.dat file from the plugins folder into the C4D root on those slave machines.shawnfrueh wrote:Can we get a walk-through of how to set up the net rendering. Nothing is working.
Then on my main computer (mac in this case), i went into the standalone and found the computers to share.
Then in C4D octane dialog, i checked Network rendering. Done.
Just make sure you are not actually using your slave computers is you said to use all cards. Your GPU's will be running 100% on those slave machines unless you tell it not to run all of them.
I'm not sure all those steps are necessary for C4D plugin, but it did work.
1 Dell Z840 with 2x Titan XP's
2 Digital Storm Hailstorm/Win8/32GB/EVGA Titan x4
2 Server blades with 4 Tesla K80's
2 Digital Storm Hailstorm/Win8/32GB/EVGA Titan x4
2 Server blades with 4 Tesla K80's
Shame? Ok, please talk to Maxon guys.Weezer wrote:So to clarify: we only get the full hair render in the main display window or picture viewer, not in the LV window? That's a shame; can it be fixed?ten wrote:Render to picture viewer, not live view.Weezer wrote:OS X version is working fine here for me with motion blur. Although, how do you get the fill hairs to render on the examples? I'm only seeing the guides.
PV->full
LV->viewport guides
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
LV uses a caching algoritm to produce mblur. So you can't see motion blur if you don't go to required frames while playing or scrubbing on timeline.SVITAdmin wrote:Thanks. I got it working great. I was just wondering if there were plans to get Mac cards on the network as well at some point.aoktar wrote:I have to revise Network part of manual. Net rendering is not Octane distributed rendering. There should be some info about Octane Network rendering on forum.
I have no time and idea to check old scene why don't works. Maybe better to create new scenes. I'll check this on next days.
Arctitectural grass is not supported.
One thing i noticed after playing with some sample files, at least on Mac, is some geometry does not show up in the live renderer. The Teapot does not show up, unless i manually scrub the timeline. Even then, it doesn't show up for every frame. The legs do show up though. mblur-dynatest1 as well. unless i manually scrub, all the geometry only shows up sometimes in the live viewer. Unless i turn off motion blur.
I have tried to explain this workflow on updated manual(Motion blur section). This is only way, I don't want to explain details so much

Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
I have no much idea about setups. There was some thread about network rendering.shawnfrueh wrote:Can we get a walk-through of how to set up the net rendering. Nothing is working.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw