OctaneRender® for 3ds max® v1.0 RC2[Test]

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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suvakas
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Joined: Sun Jun 12, 2011 10:26 am

Karba wrote: You have too long uv mapping. try to cut the road uv mapping to several parts and move to the origin.
Too long UV mapping? What does that mean?
You mean Max UV mapping is not fully supported by Octane?
I'm asking cause i've had strange UV issues with Octane too, but the same scenes work fine with scanline/mental ray.

Suv
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mbetke
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I was able to avoid the bug a bit if I stay under a certain amount of instances. Around 40.000-50.000 and it works. I was able to finish the project (client already asked for his renders). :oops:
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Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
cbapog
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Posts: 35
Joined: Tue Jan 03, 2012 2:56 pm

Falloff map using in octane.

Karba, in vray i am use 2 architectural glass model whitout falloff + freshnel on (vray glass classic) and use falloff freshnel map at reflect\refract material slot + freshnel off.
classic glass
Image
falloff glass (falloff to reflect + inverted (output) falloff to reflect instance map)
ImageImage

Try repeat this materials in octane (stand or integration)
classic (default vrayglass\octane specular)
Image
pmc2000s
Image
falloff glass (mix text (white,black,falloff mix mask) to reflect slot
Image
pmc2000s
Image

question: What is the parameter vray refractive in octane? to input inverted falloff map instance.
thx
Philipp1980
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Posts: 68
Joined: Thu Dec 15, 2011 9:56 am

Karba wrote:
Plankosmos wrote:I have the following problem: I created a lamp with texture emission. It works fine when rendered alone (first picture), but if I load it into my scene, the light behaves not as supposed (second picture). Is that a known issue?
I reuploaded RC2 files 8th November. Did you download it before?
I missed that indeed!
Thx Karba, that solved the problem! :D
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Elvissuperstar007
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Karba Look here please http://render.otoy.com/forum/viewtopic. ... 2&start=30

Перед тем как финалку делать. совет сюда зайти http://render.otoy.com/forum/viewtopic. ... 2&start=30
Мы нашли всетаки косяк в каустике или стекле.. не уверены. там же есть сцена
Извиняюсь за русский. просто это важно! . а тот пост никто не читает из разработчиков сейчас
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truerender
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Karba Look here please viewtopic.php?f=39&t=24442&start=30
Why this happening?
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