OctaneRender® 1.024 beta 2.48b TEST (lin/win) [OBSOLETE]

A forum where development builds are posted for testing by the community.
Forum rules
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
Post Reply
madasebrof
Licensed Customer
Posts: 13
Joined: Fri Dec 17, 2010 6:16 pm

Just an FYI--I think you know about this already, but I just installed 2.48b on a box w/2x 590-gtx (4 CUDA devices) and I can't add any of them to the active list...
win 7 home premium | gtx 580s | octane 2.46b cuda 3.0 + 3.2
User avatar
Jaberwocky
Licensed Customer
Posts: 976
Joined: Tue Sep 07, 2010 3:03 pm

Sorry Marcus

Just returned to this thread after most of the day doing work.I seemed to have stirred up a bit of a hornets nest with the camera suggestion.

I'll try and stick to bug tests for this thread.Maybe start a new thread if i have any more crazy ideas. ;)
CPU:-AMD 1055T 6 core, Motherboard:-Gigabyte 990FXA-UD3 AM3+, Gigabyte GTX 460-1GB, RAM:-8GB Kingston hyper X Genesis DDR3 1600Mhz D/Ch, Hard Disk:-500GB samsung F3 , OS:-Win7 64bit
User avatar
jamnique
Licensed Customer
Posts: 227
Joined: Tue Jan 12, 2010 9:47 am
Location: Warsaw, Poland

Jaberwocky wrote:Sorry Marcus

Just returned to this thread after most of the day doing work.I seemed to have stirred up a bit of a hornets nest with the camera suggestion.

I'll try and stick to bug tests for this thread.Maybe start a new thread if i have any more crazy ideas. ;)
Well, you were making a valid point. I think it's a matter of preference. For me some degree of trickery in a 'light simulator' in general helps overcome its limitations workflow wise, and that is what i want since I'm not using it to mimic reality completely. That's why it doesn't bug me how things are now. But then... having a choice is always even better;] And Octane's speed guarantees that either way it goes in the future it won't be much of a problem, since you can immediately see what you'll get.
Intel Core2Quad 9200 / 4 GB OCZ / Gainward 460 2GB
vipvip
Licensed Customer
Posts: 726
Joined: Fri Apr 22, 2011 9:28 am

Sorry for the camera considerations, spoiling the real subject of this thread: bugs of 2.48b ( but there is no bugs so nothing to say ...) ;)
User avatar
jamnique
Licensed Customer
Posts: 227
Joined: Tue Jan 12, 2010 9:47 am
Location: Warsaw, Poland

vipvip wrote:Sorry for the camera considerations, spoiling the real subject of this thread: bugs of 2.48b ( but there is no bugs so nothing to say ...) ;)
Oh, so it is a bug testing thread ;-) Sorry for the derail. Just can't resist sometimes having subscribed about 20 threads and getting like 7 email notifications per hour. MUST. STOP. VISITING every 5 minutes ;]
Intel Core2Quad 9200 / 4 GB OCZ / Gainward 460 2GB
infernoVFX
Licensed Customer
Posts: 92
Joined: Fri Oct 15, 2010 4:48 pm

Hi Octaners,

After being busy for the past 7 months or so, i finally got the time to play with Octane. This is my first ever interior rendering so i'm no expert on the subject but i went for something that is very very hard to achieve, MORNING SHOT. The models are from Evermotion and i plan to populate this scene with a lot more objects, this was just a test. I'll post a finished hi-res render in the Gallery when i'm done but for now i wish you all a GOOD MORNING :)
OctScreen248b.png
This is with the portals, PMC kernel and a touch of hotpixel removal
NukeX_post.png
This is post-processing in NukeX


I'm very happy with the results, no bugs to report for now.... i'll get back to finishing my Merc CLS 600 and this Interior

All the best,
Voja

P.S. Sorry for my english, it's far from perfect :)
Asus rampage III extreme, i7 950 OC 4GHz, Kingston 12GB DDR3, WD VelociRaptor 300gb, 2x WD Black 640gb, Asus ENGTX 580//
Gigabyte P67A UD7 B3, i7 2600K OC 5GHz! Mushkin Blackline 16GB DDR3, OCZ vertex3 SSD, WD black 1TB, MSI GTX 580 lightning OC 993MHz!
User avatar
kubo
Posts: 1377
Joined: Wed Apr 21, 2010 4:11 am
Location: Madrizzzz

there is a small bug that I don't know if it's been reported, at "night" using the daylight system there is "negative" light throwing shadows, quite amusing.
Attachments
negative light 01.jpg
negative light 02.jpg
windows 7 x64 | 2xGTX570 (warming up the planet 1ºC at a time) | i7 920 | 12GB
User avatar
abstrax
OctaneRender Team
Posts: 5509
Joined: Tue May 18, 2010 11:01 am
Location: Auckland, New Zealand

kubo wrote:there is a small bug that I don't know if it's been reported, at "night" using the daylight system there is "negative" light throwing shadows, quite amusing.
Weird... Thanks for the report :)

Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
Timmaigh
Licensed Customer
Posts: 168
Joined: Mon Nov 01, 2010 9:52 pm

I tried yesterday 2.48b finally and it seems PMC is slower than on 2.47. I tried to render the very same interior picture, i rendered on 2.47 before, i just changed the material for carpet from Diffuse to Glossy (so its possible this was the reason for the slowdown). On 2.47 it took 30 min to get cca 3200 samples (and the sample rate was 4,55 Ms per second). On 2.48 it managed only 2100 samples in the same timeframe with a sample rate of 2,88 Msps.
On the positive side, the mesh relink button works fine as already reported by ROUBAL.
Intel Core i7 980x @ 3,78GHz - Gigabyte X58A UD7 rev 1.0 - 24GB DDR3 RAM - Gainward GTX590 3GB @ 700/1400/3900 Mhz- 2x Intel X25-M G2 80GB SSD - WD Caviar Black 2TB - WD Caviar Green 2TB - Fractal Design Define R2 - Win7 64bit - Octane 2.57
User avatar
FamilyGuy
Licensed Customer
Posts: 147
Joined: Thu Apr 08, 2010 12:23 pm
Location: Poland

I have a strange bug. If I save a scene in 2.48 or 2.48b and try to open it again I get a black screen in vieport. I have to open this scene again in 2.47 and save to be working in 2.48b version.
Post Reply

Return to “Development Build Releases”