Yes, we will not forget it. We just want to do it right, which takes a bit longer.SamCameron wrote:Please don't forget the clip textures feature? I requested this feature in almost every release, and I'm not the only one.
Cheers,
Marcus
Yes, we will not forget it. We just want to do it right, which takes a bit longer.SamCameron wrote:Please don't forget the clip textures feature? I requested this feature in almost every release, and I'm not the only one.
The luminous efficacy of a light source is defined as the ratio of the total luminous flux (in lumens) to the total power input (in watts).
Are you using a distribution texture? If you do, the brightness of the emitter is dependent on the viewing angle.ello wrote:hi, i think there is something wrong between the actual light that an object emits and the brightness of the surface. look at the image attached. the ceiling lights emit quite much (efficiency set to 1) and power near the max.. but the mesh itself is too dark
any idea?
cheers,
ello