Version 2.23.2 - R6.2 (15.07.2015) - Obsolete stable
Moderators: ChrisHekman, aoktar
Hi.
I'm a huge fan of automatic mode!
would it be possible to implement the following:
1: if adding new objects to the scene to make them automaticly appear in LV.
2: changing different materials in LV on the fly without reloading the scene.
Keep it up! Your work is super duper great as it has always been!
mo
I'm a huge fan of automatic mode!
would it be possible to implement the following:
1: if adding new objects to the scene to make them automaticly appear in LV.
2: changing different materials in LV on the fly without reloading the scene.
Keep it up! Your work is super duper great as it has always been!
mo
Thanks but this sounds to me something wrong! Because it should work as you said. This mode is for that actually and makes movable the all current or new objects . When you add/modify new objects or materials that's will be updated in renderer.momade wrote:Hi.
I'm a huge fan of automatic mode!
would it be possible to implement the following:
1: if adding new objects to the scene to make them automaticly appear in LV.
2: changing different materials in LV on the fly without reloading the scene.
Keep it up! Your work is super duper great as it has always been!
mo
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
aoktar wrote:Thanks but this sounds to me something wrong! Because it should work as you said. This mode is for that actually and makes movable the all current or new objects . When you add/modify new objects or materials that's will be updated in renderer.momade wrote:Hi.
I'm a huge fan of automatic mode!
would it be possible to implement the following:
1: if adding new objects to the scene to make them automaticly appear in LV.
2: changing different materials in LV on the fly without reloading the scene.
Keep it up! Your work is super duper great as it has always been!
mo
strange. thats what i thought too. and it did not work for a heavy scene that im working on. then i made a new scene to test if it would work there and it still did not work. i will have a closer look again tomorrow, as i was a bit in a hurry before.
Hi guys,
Plugin has been updated to RC3. Enjoy it!
Plugin has been updated to RC3. Enjoy it!
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Thank you Ahmet. I just wonder and saying as an idea; possible to add a "check for updates" button into plugin. it would be useful but not a must 

http://www.sadece.com.tr
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i7 990x // 12GB Ram // 2x Titan X + Titan + 780 // Octane for C4D // Win7 x64
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i7 990x // 12GB Ram // 2x Titan X + Titan + 780 // Octane for C4D // Win7 x64
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Octane 3.x: GH Lands VARQ Rhino5 -Rhino.io- C4D R16 / Revit17
Octane 3.x: GH Lands VARQ Rhino5 -Rhino.io- C4D R16 / Revit17
momade wrote:aoktar wrote:Thanks but this sounds to me something wrong! Because it should work as you said. This mode is for that actually and makes movable the all current or new objects . When you add/modify new objects or materials that's will be updated in renderer.momade wrote:Hi.
I'm a huge fan of automatic mode!
would it be possible to implement the following:
1: if adding new objects to the scene to make them automaticly appear in LV.
2: changing different materials in LV on the fly without reloading the scene.
Keep it up! Your work is super duper great as it has always been!
mo
strange. thats what i thought too. and it did not work for a heavy scene that im working on. then i made a new scene to test if it would work there and it still did not work. i will have a closer look again tomorrow, as i was a bit in a hurry before.
so i just forgot to 'enable' the mode. just hat 'automatic' enabled.
oups.
hey aoktar.
when using cinema-shader i.e. noise. when starting LV or 'rendert o picture viewer' the noise gets rendered according to the 'c4d-shader-settings'.
here the question:
do c4d-shaders ALWAYS get rendered? i mean every single time LV or 'rendert o picture viewer' is used?
or do they get stored somewhere on HDD for faster acess if unchanged?
it would be great if octane just checks if changes had been done and only rerenders in that case. shaders that remain unchanged could be saved to the tex folder with a certain naming convetion...
what do you think?
when using cinema-shader i.e. noise. when starting LV or 'rendert o picture viewer' the noise gets rendered according to the 'c4d-shader-settings'.
here the question:
do c4d-shaders ALWAYS get rendered? i mean every single time LV or 'rendert o picture viewer' is used?
or do they get stored somewhere on HDD for faster acess if unchanged?
it would be great if octane just checks if changes had been done and only rerenders in that case. shaders that remain unchanged could be saved to the tex folder with a certain naming convetion...
what do you think?
Hey,momade wrote:hey aoktar.
when using cinema-shader i.e. noise. when starting LV or 'rendert o picture viewer' the noise gets rendered according to the 'c4d-shader-settings'.
here the question:
do c4d-shaders ALWAYS get rendered? i mean every single time LV or 'rendert o picture viewer' is used?
or do they get stored somewhere on HDD for faster acess if unchanged?
it would be great if octane just checks if changes had been done and only rerenders in that case. shaders that remain unchanged could be saved to the tex folder with a certain naming convetion...
what do you think?
i'm using a method to check and update any material or textures in render sessions. Also C4D shaders will be updated when only tweaked. But plugin always refreshs on start of a render session. After this explanations, i'm not sure stability of your advice. This cannot be reliable way, but first let's see 3.0. It will bring custom shaders, so we can directly implement this c4d shaders in gpu.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw