I gave it a test and everything is working.

I just find it a real pain that octane needs to open for each frame.
I hope in the coming betas that octane can render it without opening itself agian and a agian

That sould be the quiet option we have. Hope that it works soonradiant wrote: ...I hope in the coming betas that octane can render it without opening itself agian and a agian
No need of meta object, just create a camera in your blender scene, load the octane export script and the camera will be automatically selected, if not, just select if and push the button in the script to activate it.giorgiomartini wrote:Hi , i cant get the camera iported to octane , i tryied the meta objects thing but is not working.
what do i have to do mor e? is this a bug ? any experiences ?
thanx!!!
enricocerica wrote:No need of meta object, just create a camera in your blender scene, load the octane export script and the camera will be automatically selected, if not, just select if and push the button in the script to activate it.giorgiomartini wrote:Hi , i cant get the camera iported to octane , i tryied the meta objects thing but is not working.
what do i have to do mor e? is this a bug ? any experiences ?
thanx!!!
Octane doesn't render and crash at reandom after exporting : It seems related to the way objects are selected in the export script : I have chosen to not use Hidden objects instead of using Selected objects, and I have been able to render my character animation. So, the problem seems to be due to the Exporter.
This is not a bug but a normal behaviour, if neither "selection only" nor "remove hidden" is activated the script should export everything from the active layers, if you activate "selection only" only the selected will be, if you, the "remove hidden" option only remove the hidden objects (h key), everything else should be exported, if this is not the case, let me know.ROUBAL wrote:@Enricocerica : Did you check the selection bug ?
Octane doesn't render and crash at reandom after exporting : It seems related to the way objects are selected in the export script : I have chosen to not use Hidden objects instead of using Selected objects, and I have been able to render my character animation. So, the problem seems to be due to the Exporter.