Beta 2.2 RC1: Blender 2.49 Export Script testing thread

Blender (Export script developed by yoyoz; Integrated Plugin developed by JimStar)
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radiant
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hey

I gave it a test and everything is working. 8-)
I just find it a real pain that octane needs to open for each frame.
I hope in the coming betas that octane can render it without opening itself agian and a agian ;)
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face
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radiant wrote: ...I hope in the coming betas that octane can render it without opening itself agian and a agian ;)
That sould be the quiet option we have. Hope that it works soon ;)

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ROUBAL
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@Faizol : I will look at the blender built-in script, thanks !

For the bugs I encountered, It seems related to the way objects are selected : I have chosen to not use Hidden objects instead of using Selected objects, and I have been able to render my character animation. So, the problem seems to be due to the Exporter.
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
giorgiomartini
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Hi , i cant get the camera iported to octane , i tryied the meta objects thing but is not working.



what do i have to do mor e? is this a bug ? any experiences ?


thanx!!!
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enricocerica
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giorgiomartini wrote:Hi , i cant get the camera iported to octane , i tryied the meta objects thing but is not working.



what do i have to do mor e? is this a bug ? any experiences ?


thanx!!!
No need of meta object, just create a camera in your blender scene, load the octane export script and the camera will be automatically selected, if not, just select if and push the button in the script to activate it.
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giorgiomartini
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enricocerica wrote:
giorgiomartini wrote:Hi , i cant get the camera iported to octane , i tryied the meta objects thing but is not working.



what do i have to do mor e? is this a bug ? any experiences ?


thanx!!!
No need of meta object, just create a camera in your blender scene, load the octane export script and the camera will be automatically selected, if not, just select if and push the button in the script to activate it.

i do that , but is not working , im on mac . 2.49 and 2.2 script


i pressed also select , and i only have one camera in my scene , when i load in octane , the camera is somewhere elese near the floor.

any ideas ?
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enricocerica
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Ah, ok now I see your problem, the script has not been tested with MAC yet, this is something still in the "To do" list as well as the Blender 2.5 version.
Modeling system : I7 32GB Windows 10 & Fujitsu Celsius H720
GPU : 1x Gigabyte GTX580 3GB + 1x MSI GTX780 3GB + 1x PALIT GTX780 6GB +1x Asus Stix GTX1070 8GB
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ROUBAL
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@Enricocerica : Did you check the selection bug ?
Octane doesn't render and crash at reandom after exporting : It seems related to the way objects are selected in the export script : I have chosen to not use Hidden objects instead of using Selected objects, and I have been able to render my character animation. So, the problem seems to be due to the Exporter.
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
giorgiomartini
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Awesome , cant wait for it.


you octane team rock !!!
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enricocerica
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ROUBAL wrote:@Enricocerica : Did you check the selection bug ?
Octane doesn't render and crash at reandom after exporting : It seems related to the way objects are selected in the export script : I have chosen to not use Hidden objects instead of using Selected objects, and I have been able to render my character animation. So, the problem seems to be due to the Exporter.
This is not a bug but a normal behaviour, if neither "selection only" nor "remove hidden" is activated the script should export everything from the active layers, if you activate "selection only" only the selected will be, if you, the "remove hidden" option only remove the hidden objects (h key), everything else should be exported, if this is not the case, let me know.
Modeling system : I7 32GB Windows 10 & Fujitsu Celsius H720
GPU : 1x Gigabyte GTX580 3GB + 1x MSI GTX780 3GB + 1x PALIT GTX780 6GB +1x Asus Stix GTX1070 8GB
http://www.myline.be
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