retmia wrote:Hey,
I'm encountering a weird problem :
I created my scene on MAX, then opened your MaxOctaner, and edited it on the still image button. Saved the Octane ocs file and linked it to the project path.
When I click "open project" it works like a charm, but when I click render animation it creates an new *_anim file who doesn't take the settings of the file project name / path file. Am I doing something wrong?
I hope I'll manage to use it one day, the "Asynchronous mode" sounds awesome!
Thanks a lot for your work!
Yes, you are "doing something wrong".

Read please
carefully the first post of this thread - I tried, as far as my knowledge of English allows, to describe all in detail. There is described, that render
still images and render
animation - are a two distinct mechanizms in the plugin. And you will have two
different render-projects (
.ocs files) with the same name for animation and for still image ("with the same name" is "by convention", but in real it will be "
<render-project name>.ocs" and "
<render-project name>_anim.ocs").
And if you want to edit
the first frame of animation sequence - for that exist a special checkbox "
Edit first frame". No need to make the things so complicated as you did. Just tune all needed preferences of render in MaxOctaner, choose needed sequence of frames, check "
Edit first frame" and start to render.
Octane will start with
no autoclosing on the first frame, you edit it,
save Octane-project, wait before it renders frame to neened number of "s/px", then just close Octane - and voila: immediately will be opened new Octane window and it will render (with autoclosing) second frame, then third frame, etc...
If you don't want to redo some work already done - just copy created file
<render-project name>.ocs from the "
Renders" folder of Max-project - to "
Renders/Animation/<render-project name>_anim.ocs" and start to render animation from MaxOctaner.