This is the thing I was mentioning earlier about. Looking forward to get it fixed. Thanks.aoktar wrote:OK thanks! It's fixed on my wip version before you reported. It needed some update and restart of rendering to apply changes to the renderer.steph wrote:Bonjour,
je vous joins une video de Bug Film-Region...
merci a vous.
Hello,
I enclose a video of Bug Film-Region ...
thank you.
Cinema 4D version 4.01.1-R2 (stable) 13.12.2018
Moderators: ChrisHekman, aoktar
- ansarwasif
- Posts: 9
- Joined: Wed Jan 27, 2016 8:37 pm
- GSMATTAnimation
- Posts: 8
- Joined: Mon Jul 10, 2017 11:12 am
- Location: Oxford
- Contact:
I had not checked the render log but I did check the render passses. Unfortunately I had changed some setting to get the job rendering, so the old log is gone.aoktar wrote:It looks like waiting for long time at same frame. Have you checked any render passes and looked to Console for render log?GSMATTAnimation wrote:Is anyone else having rendering issues using PMC, which renders frame 0 and does not finish the render?
Attached is what I am getting.
I had not set up any beauty passes. I did however have the AI Denoiser on.
Turning that off now renders the frames fully and moves onto the next frame. Could be a glitch with PMC and the AI Denoiser maybe?
(thank you for your help by the way)
There is this triangle missing. If you click away from SSS and come back, it's there
https://www.dropbox.com/s/c8tl2twhz2g4y ... g.jpg?dl=0
https://www.dropbox.com/s/c8tl2twhz2g4y ... g.jpg?dl=0
Hi, i get c4d freeze when i try close node editor. Empty scene. R19! Complete freeze of c4d i have to end task from task manager.
I have both 3.08 standalone and 4.00 standalone installed, is that a problem?
edit: i restarted pc c4d doesnt freeze. I add a material those on 3 spheres, i get a crash...
I attach bug report.
win10/411.63 drivers
I have both 3.08 standalone and 4.00 standalone installed, is that a problem?
edit: i restarted pc c4d doesnt freeze. I add a material those on 3 spheres, i get a crash...
I attach bug report.
win10/411.63 drivers
- Attachments
-
- _BugReport.txt
- (385.35 KiB) Downloaded 280 times
Last edited by thanulee on Sat Dec 22, 2018 7:01 pm, edited 1 time in total.
- eyeonestudio
- Posts: 328
- Joined: Fri Oct 18, 2013 5:49 pm
- Location: Seoul, South Korea
- Contact:
Panorama Rendering - Individual axis option needs
I am planning to render with Cube Map(panorama).
It is not for the VR Device(HMD).
Final rendering should be very high resolution. And I only need 3 of 6 sides.
Rendering 6 sides takes too long time.
However, my scene has a large number of generators, making it difficult to output orbx.
Standalone Camera has an X + X -... options.
Could you add individual X + X -... in Cube Map?
I am planning to render with Cube Map(panorama).
It is not for the VR Device(HMD).
Final rendering should be very high resolution. And I only need 3 of 6 sides.
Rendering 6 sides takes too long time.
However, my scene has a large number of generators, making it difficult to output orbx.
Standalone Camera has an X + X -... options.
Could you add individual X + X -... in Cube Map?
Last edited by eyeonestudio on Mon Dec 24, 2018 8:27 pm, edited 1 time in total.
CINEMA 4D R2025
Win11 / AMD 7995WX, 3995WX, 3990X, Intel 10980XE / 256Gb RAM / RTX4090, RTX3090 / 100GbE, 40GbE, 10GbE
Win11 / AMD 7995WX, 3995WX, 3990X, Intel 10980XE / 256Gb RAM / RTX4090, RTX3090 / 100GbE, 40GbE, 10GbE
nope! It keeps size and try to fit pins and no place for preview area. Make it higher and you'll see previews.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Thanks, also which gpu should is better to use for denoising? The one attached to screen or the other one?
Not sure but probably the gpu with more vramthanulee wrote:Thanks, also which gpu should is better to use for denoising? The one attached to screen or the other one?
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Aoktar:
I have a few questions regarding the .ORBX export/saving process:
1. Are instances recognized as "instances" inside an .ORBX file? If so, would instances make this .ORBX file smaller or more efficient?
2. Is hidden geometry in the scene imported to the .ORBX file or only the visible scene?
Thanks for all the good work you've done so far!
I have a few questions regarding the .ORBX export/saving process:
1. Are instances recognized as "instances" inside an .ORBX file? If so, would instances make this .ORBX file smaller or more efficient?
2. Is hidden geometry in the scene imported to the .ORBX file or only the visible scene?
Thanks for all the good work you've done so far!
C4D 2025.1.1 Octane 2025.1 Build 0104, <<2 X 3090 + NVlink>>, Windows 10, X399, AMD TR 1950X, 128 GB RAM, NVIDIA SD 552.22
https://www.behance.net/PaperArchitect
https://www.behance.net/PaperArchitect