Preview of OctaneRender for Blender

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archigrafix
Licensed Customer
Posts: 201
Joined: Tue Jan 26, 2010 5:37 pm
Location: FRANCE

Wow Jim! I feel like it is almost ready for us no?
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steveps3
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Posts: 1118
Joined: Sat Aug 21, 2010 4:07 pm
Location: England

It is looking very good. I don't suppose there is any finger in the air type release date? i.e. this month, couple of months, end of the year?
(HW) Intel i7 2600k, 16GB DDR3, MSI 560GTX ti (2GB) x 3
(SW) Octane (1.50) Blender (2.70) (exporter 2.02)
(OS) Windows 7(64)
kavorka
Licensed Customer
Posts: 1351
Joined: Sat Feb 04, 2012 6:40 am

WOW!
it's much farther along than I thought.
Thank you for all your work and this new sample answers a lot of questions, but I do have more ;)

1. I noticed there wasnt a displacement node, even though Blender has displacement built in, do we need to wait for Octane to support it to use it?
2. If I run an animation, does it need to reload everything for each frame into the VRAM? or will it keep all textures, ect? I'm really hoping to speed up the render time on my animations which can take up my render machine for several days at a time. Right now I can't use an HDRI image for animations because it takes a good 10 sec to load for each frame.
Intel quad core i5 @ 4.0 ghz | 8 gigs of Ram | Geforce GTX 470 - 1.25 gigs of Ram
megacal
Licensed Customer
Posts: 151
Joined: Sun Mar 20, 2011 10:58 pm
Location: Escondido, California, USA
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Hi Jim,
my wife is skilled Blender professional too, and she loves them both: Blender and Octane.
Then I'll just be patient...I'm sure she'll pop the whip if she catches you slacking....mine does! :lol:

Thanks for working on it....I have no idea what it entails....it's all magic to me when I hit the render button.
Good job mate. ;)

2 GPUs: Zotac GTX 580 1.5gb Amp! GPU for Octane....Galaxy 210 1gb for display
CPU: AMD Phenom II X4 955,3.2 ghz RAM: 8gb OS: Win7 64
convergen
Licensed Customer
Posts: 65
Joined: Mon Mar 28, 2011 1:57 am
Location: Adelaide, Australia

I noticed that there is a server IP address in the settings window, does this allow for a seperate network computer to handle the rendering?
Convergen | Adelaide Australia
Windows 7 x64 | GTX 580 1.5GB | 12GB DDR3 | Core i7 920 @ 3.6ghz
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JimStar
OctaneRender Team
Posts: 3816
Joined: Thu Jul 28, 2011 8:19 pm
Location: Auckland, New Zealand

kavorka wrote:WOW!
it's much farther along than I thought.
Thank you for all your work and this new sample answers a lot of questions, but I do have more ;)

1. I noticed there wasnt a displacement node, even though Blender has displacement built in, do we need to wait for Octane to support it to use it?
2. If I run an animation, does it need to reload everything for each frame into the VRAM? or will it keep all textures, ect? I'm really hoping to speed up the render time on my animations which can take up my render machine for several days at a time. Right now I can't use an HDRI image for animations because it takes a good 10 sec to load for each frame.
A little later you will see how it works... I will try to optimize all the animation things as much as possible - right now the plugin is just not in the stage where optimisation work starts... But even if very first versions will not have something - the plugin will grow up quickly...
convergen wrote:I noticed that there is a server IP address in the settings window, does this allow for a seperate network computer to handle the rendering?
At the time this feature is not available...
Daniel
Licensed Customer
Posts: 412
Joined: Wed Aug 11, 2010 9:52 am

So is animation working yet? Are you able to take a pre-animated character and run it in this build? That's just a general question, but if you could show a preview of it as well, I'm sure that would make many people happy.
Core i7 950 @3.07GHz | GTX 460 2GB | 12GB RAM | Window 7 x64
mib2berlin
Licensed Customer
Posts: 1194
Joined: Wed Jan 27, 2010 7:18 pm
Location: Germany

Hi JimStar, great work sofar.
I saw in your last video you use Blender 2.64, we are now at 2.67 or short before.
Blender has a very short release cycles, about 2 month.
As we need a special build for Octane addon do you think you follow this short cycle?

Cheers, mib.
Opensuse Leap 42.3/64 i5-3570K 16 GB
GTX 760 4 GB Driver: 430.31
Octane 3.08 Blender Octane
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JimStar
OctaneRender Team
Posts: 3816
Joined: Thu Jul 28, 2011 8:19 pm
Location: Auckland, New Zealand

mib2berlin wrote:Hi JimStar, great work sofar.
I saw in your last video you use Blender 2.64, we are now at 2.67 or short before.
Blender has a very short release cycles, about 2 month.
As we need a special build for Octane addon do you think you follow this short cycle?

Cheers, mib.
JimStar wrote:... Octane Blender plugin will be released as binary and as patch for new Blender releases, don't worry about it too.
mib2berlin
Licensed Customer
Posts: 1194
Joined: Wed Jan 27, 2010 7:18 pm
Location: Germany

Ah, over read this, thanks.

Cheers, mib.
Opensuse Leap 42.3/64 i5-3570K 16 GB
GTX 760 4 GB Driver: 430.31
Octane 3.08 Blender Octane
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