Preview of OctaneRender for Blender
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- archigrafix
- Posts: 201
- Joined: Tue Jan 26, 2010 5:37 pm
- Location: FRANCE
Wow Jim! I feel like it is almost ready for us no?
It is looking very good. I don't suppose there is any finger in the air type release date? i.e. this month, couple of months, end of the year?
(HW) Intel i7 2600k, 16GB DDR3, MSI 560GTX ti (2GB) x 3
(SW) Octane (1.50) Blender (2.70) (exporter 2.02)
(OS) Windows 7(64)
(SW) Octane (1.50) Blender (2.70) (exporter 2.02)
(OS) Windows 7(64)
WOW!
it's much farther along than I thought.
Thank you for all your work and this new sample answers a lot of questions, but I do have more
1. I noticed there wasnt a displacement node, even though Blender has displacement built in, do we need to wait for Octane to support it to use it?
2. If I run an animation, does it need to reload everything for each frame into the VRAM? or will it keep all textures, ect? I'm really hoping to speed up the render time on my animations which can take up my render machine for several days at a time. Right now I can't use an HDRI image for animations because it takes a good 10 sec to load for each frame.
it's much farther along than I thought.
Thank you for all your work and this new sample answers a lot of questions, but I do have more

1. I noticed there wasnt a displacement node, even though Blender has displacement built in, do we need to wait for Octane to support it to use it?
2. If I run an animation, does it need to reload everything for each frame into the VRAM? or will it keep all textures, ect? I'm really hoping to speed up the render time on my animations which can take up my render machine for several days at a time. Right now I can't use an HDRI image for animations because it takes a good 10 sec to load for each frame.
Intel quad core i5 @ 4.0 ghz | 8 gigs of Ram | Geforce GTX 470 - 1.25 gigs of Ram
Hi Jim,
Thanks for working on it....I have no idea what it entails....it's all magic to me when I hit the render button.
Good job mate.
Then I'll just be patient...I'm sure she'll pop the whip if she catches you slacking....mine does!my wife is skilled Blender professional too, and she loves them both: Blender and Octane.

Thanks for working on it....I have no idea what it entails....it's all magic to me when I hit the render button.
Good job mate.

2 GPUs: Zotac GTX 580 1.5gb Amp! GPU for Octane....Galaxy 210 1gb for display
CPU: AMD Phenom II X4 955,3.2 ghz RAM: 8gb OS: Win7 64
CPU: AMD Phenom II X4 955,3.2 ghz RAM: 8gb OS: Win7 64
I noticed that there is a server IP address in the settings window, does this allow for a seperate network computer to handle the rendering?
Convergen | Adelaide Australia
Windows 7 x64 | GTX 580 1.5GB | 12GB DDR3 | Core i7 920 @ 3.6ghz
Windows 7 x64 | GTX 580 1.5GB | 12GB DDR3 | Core i7 920 @ 3.6ghz
A little later you will see how it works... I will try to optimize all the animation things as much as possible - right now the plugin is just not in the stage where optimisation work starts... But even if very first versions will not have something - the plugin will grow up quickly...kavorka wrote:WOW!
it's much farther along than I thought.
Thank you for all your work and this new sample answers a lot of questions, but I do have more
1. I noticed there wasnt a displacement node, even though Blender has displacement built in, do we need to wait for Octane to support it to use it?
2. If I run an animation, does it need to reload everything for each frame into the VRAM? or will it keep all textures, ect? I'm really hoping to speed up the render time on my animations which can take up my render machine for several days at a time. Right now I can't use an HDRI image for animations because it takes a good 10 sec to load for each frame.
At the time this feature is not available...convergen wrote:I noticed that there is a server IP address in the settings window, does this allow for a seperate network computer to handle the rendering?
So is animation working yet? Are you able to take a pre-animated character and run it in this build? That's just a general question, but if you could show a preview of it as well, I'm sure that would make many people happy.
Core i7 950 @3.07GHz | GTX 460 2GB | 12GB RAM | Window 7 x64
- mib2berlin
- Posts: 1194
- Joined: Wed Jan 27, 2010 7:18 pm
- Location: Germany
Hi JimStar, great work sofar.
I saw in your last video you use Blender 2.64, we are now at 2.67 or short before.
Blender has a very short release cycles, about 2 month.
As we need a special build for Octane addon do you think you follow this short cycle?
Cheers, mib.
I saw in your last video you use Blender 2.64, we are now at 2.67 or short before.
Blender has a very short release cycles, about 2 month.
As we need a special build for Octane addon do you think you follow this short cycle?
Cheers, mib.
Opensuse Leap 42.3/64 i5-3570K 16 GB
GTX 760 4 GB Driver: 430.31
Octane 3.08 Blender Octane
GTX 760 4 GB Driver: 430.31
Octane 3.08 Blender Octane
mib2berlin wrote:Hi JimStar, great work sofar.
I saw in your last video you use Blender 2.64, we are now at 2.67 or short before.
Blender has a very short release cycles, about 2 month.
As we need a special build for Octane addon do you think you follow this short cycle?
Cheers, mib.
JimStar wrote:... Octane Blender plugin will be released as binary and as patch for new Blender releases, don't worry about it too.
- mib2berlin
- Posts: 1194
- Joined: Wed Jan 27, 2010 7:18 pm
- Location: Germany
Ah, over read this, thanks.
Cheers, mib.
Cheers, mib.
Opensuse Leap 42.3/64 i5-3570K 16 GB
GTX 760 4 GB Driver: 430.31
Octane 3.08 Blender Octane
GTX 760 4 GB Driver: 430.31
Octane 3.08 Blender Octane