And more over, you have set it as proxy. So whole object geometry doesn't have any valid polygons.merid888 wrote:zero with ? i don't undestand, what means that ? is just a model done into 3ds max 2009 x64, like other models, i never been had a problem like this with octanerender for 3ds max
can you orient me to know exactly the problem ?
thank you
Why do you set all scene objects as proxy? there is no any reason for that in this case. It just makes render slower.