Thanks for taking the time to respond!lavrenovlad wrote: Wed May 21, 2025 8:53 pmHey Dom!dom_otoy wrote: Wed May 21, 2025 1:32 pmHey lavrenovlad!lavrenovlad wrote: Wed May 21, 2025 1:07 pm Thanks for the great release!
Question about ORBX, are you planning to improve the ORBX visibility inside Houdini, also would it be possible to make it similar to RS proxy in any way?
Thank you!
Yes, it is one of the items we will tackle next after IPR improvements.
Are there any specific features that the RS proxy has that you are particularly looking for?
Honestly I haven't used Redshift in years, but generally the main idea would be that a proxy could be used somewhere else. My friend for example told me that he uses RS Proxy for Houdini -> C4D export, if he makes a particle simulation he exports that as a RS Proxy and imports it to C4D, it's much better than let's say exporting a particle simulations as an .abc with no materials or attributes. I think it's the best use for ORBX too in general, I know that Arnold/RS Proxies can efficiently handle data for instancing and give some options like changing materials which I think is awesome, but the main use would be is to build a model with all the materials in one DCC and use it across other DCCs easily as an ORBX. Since ORBX is literally just an Octane Standalone scene I think it would be even possible to have some flexibility like appending a material after SOP ORBX and adding another material if needed, or maybe even extract materials as ORBX files with all the nodes for editing.
But generally the main thing is the visualization in the viewport, need some good geometry preview, and a decent ORBX node that isn't a brick with no outputs and parameters. Pretty much it.
I think it sounds like what we have planned will cover what you're hoping for!
Btw are you on the octane discord? I would highly recommend you to join!