OctaneRender 2023.1.2 for Houdini production (2023.1.2.2)

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galleon27
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ricky_otoy wrote:Looking now, this seems like it is an issue in Standalone 2023.1 but not 2024.1 alpha with the Noise + projection: XYZ to UVW
Add a UV Mesh Projection onto the Noise node and it will work.
Hmmm weird cause it worked for me in 2023.1.2. I exported the grid from the hip file and assembled the scene in standalone. It works as expected.
auto bump OFF
auto bump OFF
auto bump ON
auto bump ON


It doesn't work when exporting as ORBX. Here is a side by side comparison. (left is orbx, right is assembled in standalone).
Screenshot 2024-04-04 121052.png
But anyways, adding UV Mesh Projection fixes the problem so thanks for that.
Cheers.
Attachments
displacementTest.orbx
(36.35 MiB) Downloaded 63 times
Win 10 64bit // GTX 4090 + GTX 3090 // 5900x // 64GB // SideFX Houdini // C4D
ricky_otoy
OctaneRender Team
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Ok thanks for the additional, yes I see the orbx export vs. exporting the ABC from houdini file produce different results.
Will log an issue for it, thx!
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trogers
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Does the QT5 IPR window respect the Options menu IPR Window Size and or Camera mult [%] parameters? I'm only able to modify the Qt5 render size by changing the camera resolution. This works fine in the Custom OpenGL IPR.

Thanks!
Win 10 / AMD 3970x / Nvidia 4090 + 2080 Ti / 128GB
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