There is a problem with "C4D light linking" option and the scene. If you resend the render or disable the option it works fine. I'll take look for the problem. See picturehaineicunzhiji wrote:When a luminous object is placed inside the glass, abnormal luminescence will occur. As shown below. This situation can occur in:
1. When you save
2. When you adjust the glass color,3S property
3. When you adjust the brightness of the luminous object
4. Refresh the preview window
5. When moving the lens, the object
Anyway, this kind of loss of glow happens all the time!
[img] [/img]
Under normal circumstances, this should be the picture below.
[img] [/img]
So, I had to go back to 2022.1.1-R6
Cinema4D version 2022.1.2-R4 (Latest stable) 23.09.2023
Moderators: ChrisHekman, aoktar
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Hi Anlv!Anlv wrote:Great, Now working as expected. Thanks again for your help!aoktar wrote:It will connect if you drop over the material nodeAnlv wrote:
But it is currently not connected to the material?
Regards,
Could you send a video as you did for crashes to show me how it works, please?
I tried several times, but it doesn't load other textures and neither connect the one I drag and drop over material....
maybe I'm doing something wrong
Thanks!
Cheers
I7 5930k - 32 Gb ram - 2 x RTX 2080ti
http://www.marcodattilo.com
http://www.marcodattilo.com
Could you try with R2 build?shine71 wrote: Hi Anlv!
Could you send a video as you did for crashes to show me how it works, please?
I tried several times, but it doesn't load other textures and neither connect the one I drag and drop over material....
maybe I'm doing something wrong
Thanks!
Cheers
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
hey Aoktar!
I'm happy to hear from you!
I tried, but dragging and dropping a texture over material node in amterial editor doesn't make anything, just adding a texture node.
I'm sure I'm doing something wrong, but I don't know what
Thanks and have a great day!
I'm happy to hear from you!
I tried, but dragging and dropping a texture over material node in amterial editor doesn't make anything, just adding a texture node.
I'm sure I'm doing something wrong, but I don't know what

Thanks and have a great day!
I7 5930k - 32 Gb ram - 2 x RTX 2080ti
http://www.marcodattilo.com
http://www.marcodattilo.com
What's the texture filename? It knows that by checking the filenames and file sets to know that's a PBR texture group. See the picture for naming syntaxshine71 wrote:hey Aoktar!
I'm happy to hear from you!
I tried, but dragging and dropping a texture over material node in amterial editor doesn't make anything, just adding a texture node.
I'm sure I'm doing something wrong, but I don't know what
Thanks and have a great day!
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Hey Aoktar!
Thanks so much!
My fault was to not delete _4k suffix, thinking that was enough that channel anme was included in file name.
Deleting it, it works and it's great!
Thanks again, as always, for your support!
Have a great day!
Thanks so much!
My fault was to not delete _4k suffix, thinking that was enough that channel anme was included in file name.
Deleting it, it works and it's great!
Thanks again, as always, for your support!
Have a great day!
I7 5930k - 32 Gb ram - 2 x RTX 2080ti
http://www.marcodattilo.com
http://www.marcodattilo.com
How was the file names for set with _4k? You can add new keywords in the settings. Thanks for your kindnessshine71 wrote:Hey Aoktar!
Thanks so much!
My fault was to not delete _4k suffix, thinking that was enough that channel anme was included in file name.
Deleting it, it works and it's great!
Thanks again, as always, for your support!
Have a great day!
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Yes, you're right, I should understand what's the best workflow to use this feature and optimize time.aoktar wrote:How was the file names for set with _4k? You can add new keywords in the settings. Thanks for your kindnessshine71 wrote:Hey Aoktar!
Thanks so much!
My fault was to not delete _4k suffix, thinking that was enough that channel anme was included in file name.
Deleting it, it works and it's great!
Thanks again, as always, for your support!
Have a great day!
anyway, it's great!

Tahnks and see you soon!
I7 5930k - 32 Gb ram - 2 x RTX 2080ti
http://www.marcodattilo.com
http://www.marcodattilo.com
- rleuchovius
- Posts: 51
- Joined: Sun May 03, 2015 1:47 pm
Hello, motionblur for octane hair on octaneTag behaves somewhat opposite as what you would expect when the camera and spline is parented by the same animated object.
Here is the scene file. Try render to picture viewer with the 2 different cameras.
Here is the scene file. Try render to picture viewer with the 2 different cameras.
I don't know if it's a speciic problem with this relase but every interaction with c4d leads to a refreh of the render. Even just selecting another object in the object manager. Can anybody confirm this issue?
6850k // 32 GB // 1080, 1080 Ti, 2080 Ti // Win 10 // C4D 19.068