Cinema4D version 2022.1.2-R4 (Latest stable) 23.09.2023

Sub forum for plugin releases

Moderators: ChrisHekman, aoktar

User avatar
aoktar
Octane Plugin Developer
Posts: 16063
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
Contact:

haineicunzhiji wrote:When a luminous object is placed inside the glass, abnormal luminescence will occur. As shown below. This situation can occur in:
1. When you save
2. When you adjust the glass color,3S property
3. When you adjust the brightness of the luminous object
4. Refresh the preview window
5. When moving the lens, the object

Anyway, this kind of loss of glow happens all the time!
[img]
The attachment Snipaste_2023-08-13_12-44-36.png is no longer available
[/img]

Under normal circumstances, this should be the picture below.
[img]
The attachment Snipaste_2023-08-13_12-15-48.png is no longer available
[/img]
So, I had to go back to 2022.1.1-R6
There is a problem with "C4D light linking" option and the scene. If you resend the render or disable the option it works fine. I'll take look for the problem. See picture
Attachments
a1.jpg
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
User avatar
shine71
Licensed Customer
Posts: 137
Joined: Sat Mar 15, 2014 5:16 pm

Anlv wrote:
aoktar wrote:
Anlv wrote:
But it is currently not connected to the material?

Regards,
Screenshot.png
It will connect if you drop over the material node
Great, Now working as expected. Thanks again for your help!
Hi Anlv!
Could you send a video as you did for crashes to show me how it works, please?
I tried several times, but it doesn't load other textures and neither connect the one I drag and drop over material....
maybe I'm doing something wrong
Thanks!

Cheers
I7 5930k - 32 Gb ram - 2 x RTX 2080ti
http://www.marcodattilo.com
User avatar
aoktar
Octane Plugin Developer
Posts: 16063
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
Contact:

shine71 wrote: Hi Anlv!
Could you send a video as you did for crashes to show me how it works, please?
I tried several times, but it doesn't load other textures and neither connect the one I drag and drop over material....
maybe I'm doing something wrong
Thanks!

Cheers
Could you try with R2 build?
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
User avatar
shine71
Licensed Customer
Posts: 137
Joined: Sat Mar 15, 2014 5:16 pm

hey Aoktar!
I'm happy to hear from you!
I tried, but dragging and dropping a texture over material node in amterial editor doesn't make anything, just adding a texture node.
I'm sure I'm doing something wrong, but I don't know what :)
Thanks and have a great day!
I7 5930k - 32 Gb ram - 2 x RTX 2080ti
http://www.marcodattilo.com
User avatar
aoktar
Octane Plugin Developer
Posts: 16063
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
Contact:

shine71 wrote:hey Aoktar!
I'm happy to hear from you!
I tried, but dragging and dropping a texture over material node in amterial editor doesn't make anything, just adding a texture node.
I'm sure I'm doing something wrong, but I don't know what :)
Thanks and have a great day!
What's the texture filename? It knows that by checking the filenames and file sets to know that's a PBR texture group. See the picture for naming syntax
Attachments
a2.jpg
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
User avatar
shine71
Licensed Customer
Posts: 137
Joined: Sat Mar 15, 2014 5:16 pm

Hey Aoktar!
Thanks so much!
My fault was to not delete _4k suffix, thinking that was enough that channel anme was included in file name.
Deleting it, it works and it's great!
Thanks again, as always, for your support!

Have a great day!
I7 5930k - 32 Gb ram - 2 x RTX 2080ti
http://www.marcodattilo.com
User avatar
aoktar
Octane Plugin Developer
Posts: 16063
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
Contact:

shine71 wrote:Hey Aoktar!
Thanks so much!
My fault was to not delete _4k suffix, thinking that was enough that channel anme was included in file name.
Deleting it, it works and it's great!
Thanks again, as always, for your support!

Have a great day!
How was the file names for set with _4k? You can add new keywords in the settings. Thanks for your kindness
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
User avatar
shine71
Licensed Customer
Posts: 137
Joined: Sat Mar 15, 2014 5:16 pm

aoktar wrote:
shine71 wrote:Hey Aoktar!
Thanks so much!
My fault was to not delete _4k suffix, thinking that was enough that channel anme was included in file name.
Deleting it, it works and it's great!
Thanks again, as always, for your support!

Have a great day!
How was the file names for set with _4k? You can add new keywords in the settings. Thanks for your kindness
Yes, you're right, I should understand what's the best workflow to use this feature and optimize time.
anyway, it's great! :)
Tahnks and see you soon!
I7 5930k - 32 Gb ram - 2 x RTX 2080ti
http://www.marcodattilo.com
rleuchovius
Licensed Customer
Posts: 51
Joined: Sun May 03, 2015 1:47 pm

Hello, motionblur for octane hair on octaneTag behaves somewhat opposite as what you would expect when the camera and spline is parented by the same animated object.

Here is the scene file.
Motionblur_bug_octane_2022_1_2_c4d.zip
(329.16 KiB) Downloaded 125 times
Try render to picture viewer with the 2 different cameras.
User avatar
KeeWe
Licensed Customer
Posts: 295
Joined: Wed Nov 27, 2013 11:32 am

I don't know if it's a speciic problem with this relase but every interaction with c4d leads to a refreh of the render. Even just selecting another object in the object manager. Can anybody confirm this issue?
6850k // 32 GB // 1080, 1080 Ti, 2080 Ti // Win 10 // C4D 19.068
Post Reply

Return to “Releases”