OctaneRender® 2023.1 Beta 1

A forum where development builds are posted for testing by the community.
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
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Kalua
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It's working really nicely, team!
Thanks!
Question: are you planing on adding caustics to the "shadowcatcher" mode in diffuse material?
I think it's rather important.
Regards,
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I have no caustis in the shadowcathcer surface. Could you make it shadowcausticscatcher?
I have no caustis in the shadowcathcer surface. Could you make it shadowcausticscatcher?
C4D 2025.1.1 Octane 2025.1 Build 0104, <<2 X 3090 + NVlink>>, Windows 10, X399, AMD TR 1950X, 128 GB RAM, NVIDIA SD 552.22
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SSmolak
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There is still situation when LV automatically switching to 2x2 subsampling mode after 1-2 seconds of system work (freeze) like heavy texture loading or generator work.
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Mstarfx
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We've seen that the new fog system doesn't work with the panoramic camera.
With the thin lens camera works well but we don't know if it is normal that in our test scene the medium in the postproces fog needs to be in 100000.0 to work well.

However these new features are great!
y81r
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Mstarfx wrote:We've seen that the new fog system doesn't work with the panoramic camera.
+1
Amaterasu
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Can you tell me if you plan to add a realtime denoiser to the octane?
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Goldorak
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Amaterasu wrote:Can you tell me if you plan to add a realtime denoiser to the octane?
The temporal denoiser for real time is being improved to get to full speed, and is currently slated for the release following 2023.2 later this year.
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SSmolak
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I noticed that in Beta 1 meshes can be converted to SDF objects without problems now but unlike to regular SDF primitives they can't be used to drive displacement position. Is that temporary limitation or it would be never works ?
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SSmolak
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The new BRDF diffuse models are great but changing Roughness in Lambertian model do nothing.
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coilbook
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phoenix wetmaps slowdown octane renderer
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Elvissuperstar007
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photon tracing artifacts in animation appear in frames areas with bright spots
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