It's working really nicely, team!
Thanks!
Question: are you planing on adding caustics to the "shadowcatcher" mode in diffuse material?
I think it's rather important.
Regards,
OctaneRender® 2023.1 Beta 1
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
- Attachments
C4D 2025.1.1 Octane 2025.1 Build 0104, <<2 X 3090 + NVlink>>, Windows 10, X399, AMD TR 1950X, 128 GB RAM, NVIDIA SD 552.22
https://www.behance.net/PaperArchitect
https://www.behance.net/PaperArchitect
There is still situation when LV automatically switching to 2x2 subsampling mode after 1-2 seconds of system work (freeze) like heavy texture loading or generator work.
Architectural Visualizations http://www.archviz-4d.studio
We've seen that the new fog system doesn't work with the panoramic camera.
With the thin lens camera works well but we don't know if it is normal that in our test scene the medium in the postproces fog needs to be in 100000.0 to work well.
However these new features are great!
With the thin lens camera works well but we don't know if it is normal that in our test scene the medium in the postproces fog needs to be in 100000.0 to work well.
However these new features are great!
The temporal denoiser for real time is being improved to get to full speed, and is currently slated for the release following 2023.2 later this year.Amaterasu wrote:Can you tell me if you plan to add a realtime denoiser to the octane?
I noticed that in Beta 1 meshes can be converted to SDF objects without problems now but unlike to regular SDF primitives they can't be used to drive displacement position. Is that temporary limitation or it would be never works ?
Architectural Visualizations http://www.archviz-4d.studio
The new BRDF diffuse models are great but changing Roughness in Lambertian model do nothing.
Architectural Visualizations http://www.archviz-4d.studio
- Elvissuperstar007
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photon tracing artifacts in animation appear in frames areas with bright spots
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
Page octane render " В Контакте " http://vkontakte.ru/club17913093
Page octane render " В Контакте " http://vkontakte.ru/club17913093