How the scene has been setup (lights, materials, etc.) + Kernel settings, please.coilbook wrote:Why is octane still bad at specular light reflections both with gloss and specular materials even using AI or whatever. Most renderers fixed this problem a long time ago.
OctaneRender® 2023.1 Alpha 2
Forum rules
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
what a awesome tool and just 10 bucks
it is just AO mode but the scene has 700 scattered streetlights using itoo. Octane has hard time with multiple lightselsksa wrote:How the scene has been setup (lights, materials, etc.) + Kernel settings, please.coilbook wrote:Why is octane still bad at specular light reflections both with gloss and specular materials even using AI or whatever. Most renderers fixed this problem a long time ago.
Can you PM an ORBX to me so we can take a look?coilbook wrote:it is just AO mode but the scene has 700 scattered streetlights using itoo. Octane has hard time with multiple lightselsksa wrote:How the scene has been setup (lights, materials, etc.) + Kernel settings, please.coilbook wrote:Why is octane still bad at specular light reflections both with gloss and specular materials even using AI or whatever. Most renderers fixed this problem a long time ago.
1. Since the introduction of OCIO there is still an issue when opening file with different OCIO configuration. You can't do anything unless you add new Imager and attach it to Render target. Could automatically disable OCIO in imager when is it not loaded in preferences or different is present?
2. The fog you have introduced is pretty useless as it just dims the image pretending to be a fog. There is no distinction in density between objects in front and far from camera. All have same amount of "fog". I've tried different settings but cant get the same look as with medium. As an example I attach a picture with a medium render and "fog". There is also orbx file to check the issue.
2. The fog you have introduced is pretty useless as it just dims the image pretending to be a fog. There is no distinction in density between objects in front and far from camera. All have same amount of "fog". I've tried different settings but cant get the same look as with medium. As an example I attach a picture with a medium render and "fog". There is also orbx file to check the issue.
- Attachments
-
- fog5_trick3.orbx
- (4.87 MiB) Downloaded 109 times
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
System – Windows 11
My Behance portfolio, Blender plugin FB support group
I would presume that it has been intentionally made so to "alert" users about this fundamental (in a working environment) pipeline element that is missing. The Console Log isn't docked anywhere in the GUI by default.J.C wrote:1. Since the introduction of OCIO there is still an issue when opening file with different OCIO configuration. You can't do anything unless you add new Imager and attach it to Render target. Could automatically disable OCIO in imager when is it not loaded in preferences or different is present?
You can alert te users but not block them form working with software when there is mismatch in settings.elsksa wrote: I would presume that it has been intentionally made so to "alert" users about this fundamental (in a working environment) pipeline element that is missing. The Console Log isn't docked anywhere in the GUI by default.
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
System – Windows 11
My Behance portfolio, Blender plugin FB support group
- linograndiotoy
- Posts: 1350
- Joined: Thu Feb 01, 2018 7:10 pm
Hey J.C, please consider that the balance between the Fog Strength and the Medium Radius is pretty important.J.C wrote: 2. The fog you have introduced is pretty useless as it just dims the image pretending to be a fog. There is no distinction in density between objects in front and far from camera. All have same amount of "fog". I've tried different settings but cant get the same look as with medium. As an example I attach a picture with a medium render and "fog". There is also orbx file to check the issue.
That's what I was able to get:
I'm pretty sure you can get close to that in your scene as well. The post process fog definitely does well more than "just dims the image pretending to be a fog".
Last edited by linograndiotoy on Wed Jun 07, 2023 6:30 pm, edited 2 times in total.
Could you try my scene? I can't get it working to look as with medium or similar to your scene.linograndiotoy wrote:Hey J.C, please consider that the balance between the Fog Strength and the Medium Radius is pretty important. That's what I was able to get:J.C wrote: 2. The fog you have introduced is pretty useless as it just dims the image pretending to be a fog. There is no distinction in density between objects in front and far from camera. All have same amount of "fog". I've tried different settings but cant get the same look as with medium. As an example I attach a picture with a medium render and "fog". There is also orbx file to check the issue.
I'm pretty sure you can get close to that in your scene as well. The post process fog definitely does well more than "just dims the image pretending to be a fog".
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
System – Windows 11
My Behance portfolio, Blender plugin FB support group