This is a bug and should be fixed soon.elsksa wrote:I've noticed the distant light "sun direction to float" differs from the daylight-environment one, by only featuring a single axis control. Is it intentional?
OctaneRender® 2023.1 Alpha 1
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
same situation, same questionmitchino wrote:Network rendering back on Mac OS. Thanks, but what happened to the headless rendering that was promised? That would be a game changer, working on my mac but having my 2 x 3090 PC doing the heavy lifting. And I don't mean for final renders, I mean working in the Live Viewer.

Specs: Apple MacBook Pro M1 max 64GB 2TB, MacOS 12.5 / MacPro 5,1 with NVIDIA GeForce GTX 1080 8G, MacOS 10.13.6 / Mac Pro 5,1 with AMD RX5700 8G, MacOS 12.3.1 / HP Z600 with NVIDIA 3060 RTX 12G, Windows 10 pro + Netstor GPU box, 4 x NVIDIA GTX 980ti 6G.
- northalex78
- Posts: 53
- Joined: Tue Nov 30, 2021 12:33 pm
Quick bump, can we get someone on staff or inside to be on these threads please?
The Mac/PC netrender is listed under the big read headline "What's on the roadmap this year".
So is network render back now, or later?
If later, when later?
Thanks
The Mac/PC netrender is listed under the big read headline "What's on the roadmap this year".
So is network render back now, or later?
If later, when later?
Thanks
Hi, that entire section contains updates that are meant to happen as part of the 2023 release cycle but not in 2023.1. The specific feature you are referring to is under the umbrella of the geometry pipeline overhaul that is coming in 2023.2.northalex78 wrote:Quick bump, can we get someone on staff or inside to be on these threads please?
The Mac/PC netrender is listed under the big read headline "What's on the roadmap this year".
So is network render back now, or later?
If later, when later?
Thanks
Enabling "Fog environment contribution" results in funky image.
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
System – Windows 11
My Behance portfolio, Blender plugin FB support group
These updates look great.
Can we also please have Matte/shadow material with ability to render reflections as well? (so it will be easy to render product shot against white background with blurred reflections?)
If not matte/shadow reflection material, then can we please have "Render layer AOV" "Render layer reflections" and "Render layer Black shadow AOVs" with denoiser support?
Can we also please have Matte/shadow material with ability to render reflections as well? (so it will be easy to render product shot against white background with blurred reflections?)
If not matte/shadow reflection material, then can we please have "Render layer AOV" "Render layer reflections" and "Render layer Black shadow AOVs" with denoiser support?
Best Regards, Jitendra
According to release notes more denoised passes are planned for version 2023.2 or later.jitendra wrote:These updates look great.
Can we also please have Matte/shadow material with ability to render reflections as well? (so it will be easy to render product shot against white background with blurred reflections?)
If not matte/shadow reflection material, then can we please have "Render layer AOV" "Render layer reflections" and "Render layer Black shadow AOVs" with denoiser support?
Others
We are also aiming to modify and improve the denoiser, which should give us the ability to also separately denoise light passes.
Last edited by J.C on Sat May 20, 2023 1:56 pm, edited 1 time in total.
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
System – Windows 11
My Behance portfolio, Blender plugin FB support group
Can somebody explain why there are two BRDF options in Glossy and Universal material node and how to use it?
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
System – Windows 11
My Behance portfolio, Blender plugin FB support group
Thank you for the cool features! looking forward for Brigade!
On macos the Post processing lens effects is not there(they are accessible and works through AOV), Post Volume is not there and is not accessible with AOV and there is no analytic lights.
On windows everything is there.
On macos the Post processing lens effects is not there(they are accessible and works through AOV), Post Volume is not there and is not accessible with AOV and there is no analytic lights.
On windows everything is there.