OctaneRender® 2023.1 Alpha 1

A forum where development builds are posted for testing by the community.
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
J.C
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Posts: 1850
Joined: Thu May 13, 2010 6:35 pm
Location: Wrocław

Any chance of getting improved shadow matte like in Redshift? Also any chances to get denoised shadow and reflection mattes no to mention denoised light passes.
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
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Kalua
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Nice to see you guys making progress!
Question:

How do you compare Analytic Light / AI Light / primitive Lights ? I get the last 2 cause they are not new, but how different is the last addition?
Regards,
C4D 2025.1.1 Octane 2025.1 Build 0104, <<2 X 3090 + NVlink>>, Windows 10, X399, AMD TR 1950X, 128 GB RAM, NVIDIA SD 552.22
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elsksa
Licensed Customer
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Joined: Sat Jul 24, 2021 1:06 am

Will there be an option to sub-divide the concerned Analytic Lights?
octane_DtWCWsvTg6.jpg
elsksa
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Kalua wrote: How do you compare Analytic Light / AI Light / primitive Lights ?
The comparison image shown in the release note shows the "sampling optimization" difference between Analytic Lights and "equivalent lights using geometry primitives with an emission material applied". The former (Analytic lights) being basically more optimized.

AI Light is a kernel-level option for some scenes that have many lights with localized distributions (small ones, particularly on interior scenes but not exclusively). The results are improved when paired with Adaptive Sampling.
elsksa
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I've noticed the distant light "sun direction to float" differs from the daylight-environment one, by only featuring a single axis control. Is it intentional?
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hypeng
OctaneRender Team
Posts: 4
Joined: Mon Jul 21, 2014 5:31 pm

elsksa wrote:I've noticed the distant light "sun direction to float" differs from the daylight-environment one, by only featuring a single axis control. Is it intentional?
Image
This is a bug and should be fixed soon.
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3dworks
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mitchino wrote:Network rendering back on Mac OS. Thanks, but what happened to the headless rendering that was promised? That would be a game changer, working on my mac but having my 2 x 3090 PC doing the heavy lifting. And I don't mean for final renders, I mean working in the Live Viewer.
same situation, same question ;)
Specs: Apple MacBook Pro M1 max 64GB 2TB, MacOS 12.5 / MacPro 5,1 with NVIDIA GeForce GTX 1080 8G, MacOS 10.13.6 / Mac Pro 5,1 with AMD RX5700 8G, MacOS 12.3.1 / HP Z600 with NVIDIA 3060 RTX 12G, Windows 10 pro + Netstor GPU box, 4 x NVIDIA GTX 980ti 6G.
northalex78
Licensed Customer
Posts: 53
Joined: Tue Nov 30, 2021 12:33 pm

Quick bump, can we get someone on staff or inside to be on these threads please?

The Mac/PC netrender is listed under the big read headline "What's on the roadmap this year".

So is network render back now, or later?
If later, when later?

Thanks
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mojave
OctaneRender Team
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Joined: Sun Feb 08, 2015 10:35 pm

northalex78 wrote:Quick bump, can we get someone on staff or inside to be on these threads please?

The Mac/PC netrender is listed under the big read headline "What's on the roadmap this year".

So is network render back now, or later?
If later, when later?

Thanks
Hi, that entire section contains updates that are meant to happen as part of the 2023 release cycle but not in 2023.1. The specific feature you are referring to is under the umbrella of the geometry pipeline overhaul that is coming in 2023.2.
J.C
Licensed Customer
Posts: 1850
Joined: Thu May 13, 2010 6:35 pm
Location: Wrocław

Enabling "Fog environment contribution" results in funky image.
Render target.png
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
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