OctaneRender® 2023.1 Alpha 1
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
Any chance of getting improved shadow matte like in Redshift? Also any chances to get denoised shadow and reflection mattes no to mention denoised light passes.
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
System – Windows 11
My Behance portfolio, Blender plugin FB support group
Nice to see you guys making progress!
Question:
How do you compare Analytic Light / AI Light / primitive Lights ? I get the last 2 cause they are not new, but how different is the last addition?
Regards,
Question:
How do you compare Analytic Light / AI Light / primitive Lights ? I get the last 2 cause they are not new, but how different is the last addition?
Regards,
C4D 2025.1.1 Octane 2025.1 Build 0104, <<2 X 3090 + NVlink>>, Windows 10, X399, AMD TR 1950X, 128 GB RAM, NVIDIA SD 552.22
https://www.behance.net/PaperArchitect
https://www.behance.net/PaperArchitect
The comparison image shown in the release note shows the "sampling optimization" difference between Analytic Lights and "equivalent lights using geometry primitives with an emission material applied". The former (Analytic lights) being basically more optimized.Kalua wrote: How do you compare Analytic Light / AI Light / primitive Lights ?
AI Light is a kernel-level option for some scenes that have many lights with localized distributions (small ones, particularly on interior scenes but not exclusively). The results are improved when paired with Adaptive Sampling.
same situation, same questionmitchino wrote:Network rendering back on Mac OS. Thanks, but what happened to the headless rendering that was promised? That would be a game changer, working on my mac but having my 2 x 3090 PC doing the heavy lifting. And I don't mean for final renders, I mean working in the Live Viewer.

Specs: Apple MacBook Pro M1 max 64GB 2TB, MacOS 12.5 / MacPro 5,1 with NVIDIA GeForce GTX 1080 8G, MacOS 10.13.6 / Mac Pro 5,1 with AMD RX5700 8G, MacOS 12.3.1 / HP Z600 with NVIDIA 3060 RTX 12G, Windows 10 pro + Netstor GPU box, 4 x NVIDIA GTX 980ti 6G.
- northalex78
- Posts: 53
- Joined: Tue Nov 30, 2021 12:33 pm
Quick bump, can we get someone on staff or inside to be on these threads please?
The Mac/PC netrender is listed under the big read headline "What's on the roadmap this year".
So is network render back now, or later?
If later, when later?
Thanks
The Mac/PC netrender is listed under the big read headline "What's on the roadmap this year".
So is network render back now, or later?
If later, when later?
Thanks
Hi, that entire section contains updates that are meant to happen as part of the 2023 release cycle but not in 2023.1. The specific feature you are referring to is under the umbrella of the geometry pipeline overhaul that is coming in 2023.2.northalex78 wrote:Quick bump, can we get someone on staff or inside to be on these threads please?
The Mac/PC netrender is listed under the big read headline "What's on the roadmap this year".
So is network render back now, or later?
If later, when later?
Thanks
Enabling "Fog environment contribution" results in funky image.
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
System – Windows 11
My Behance portfolio, Blender plugin FB support group