OctaneRender® 2022.1 XB4
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
Just tried out the new version on one of my old scenes and I can't get denoising to work with Photon Tracing. It just seems to cycle endlessly. Is this a known issue?
Intel Core i7 CPU 6850K @ 3.60GHz 128.0 GB Ram / Win 10 64 bit / 1x GeForce RTX 3080
- PolderAnimation
- Posts: 375
- Joined: Mon Oct 10, 2011 10:23 am
- Location: Netherlands
- Contact:
It would be extremely helpful if a scatter node would support a velocity vector.
(so when writing out a scatter matrix that you can give a vector for each instance (maybe even with a rotation vector)).
Could this please be implemented?
(so when writing out a scatter matrix that you can give a vector for each instance (maybe even with a rotation vector)).
Could this please be implemented?
Win 10 64bit | RTX 3090 | i9 7960X | 64GB
I found two serious shading issues !
One is caused by strong light or HDR on the Diffuse channel :
Another is caused by Transmission channel using GGX energy preserve mode :
I tested different light conditions, materials and always the same issue. Of course there isn't any gloss or reflection effects.
Transmission issue is caused by coating layer on transmission channel ( diffuse ones ) in GGX energy preserve mode :
EDIT : All of these issues are caused by strong point light halo like sun or HDRi map :
Also thank you for updated Octane Sky Model ! It looks even better than Hosek&Wilkie because can be more customized.
One is caused by strong light or HDR on the Diffuse channel :
Another is caused by Transmission channel using GGX energy preserve mode :
I tested different light conditions, materials and always the same issue. Of course there isn't any gloss or reflection effects.
Transmission issue is caused by coating layer on transmission channel ( diffuse ones ) in GGX energy preserve mode :
EDIT : All of these issues are caused by strong point light halo like sun or HDRi map :
Also thank you for updated Octane Sky Model ! It looks even better than Hosek&Wilkie because can be more customized.
Architectural Visualizations http://www.archviz-4d.studio
Was sentjohn_otoy wrote:Can you export those scenes to ORBX and PM me please?SSmolak wrote:I found two serious shading issues !
While it's nice to have videos, providing an ORBX is the best way for us to reproduce the issue.
Architectural Visualizations http://www.archviz-4d.studio
Another possible issue. HDRI maps cause many fireflies on reflections if they are set to visible environment but if they are set to primary there is no fireflies.
This may be caused by wrong default GI clamp value in Cinema 4D plugin. GI clamp = 1 works fine here without any underlighting issue and fireflies. Before GI clamp at 1 was the same as no GI at all.
This may be caused by wrong default GI clamp value in Cinema 4D plugin. GI clamp = 1 works fine here without any underlighting issue and fireflies. Before GI clamp at 1 was the same as no GI at all.
Architectural Visualizations http://www.archviz-4d.studio
- the_monkey
- Posts: 12
- Joined: Sat Apr 18, 2015 8:09 pm
This may be something you already know about this build... but Volumetric Spotlights do not render correctly if the camera passes inside the Light's cone. The volumetrics disappear completely while inside the cone... reappear when you exit. Renders correctly on PC.
OctaneRender 2022.1 RC 1 has been released: viewtopic.php?f=33&t=80650