OctaneRender® 2022.1 XB4

A forum where development builds are posted for testing by the community.
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
Draydin_r
Licensed Customer
Posts: 154
Joined: Fri May 13, 2011 2:34 am

Just tried out the new version on one of my old scenes and I can't get denoising to work with Photon Tracing. It just seems to cycle endlessly. Is this a known issue?
Intel Core i7 CPU 6850K @ 3.60GHz 128.0 GB Ram / Win 10 64 bit / 1x GeForce RTX 3080
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PolderAnimation
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Posts: 375
Joined: Mon Oct 10, 2011 10:23 am
Location: Netherlands
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It would be extremely helpful if a scatter node would support a velocity vector.
(so when writing out a scatter matrix that you can give a vector for each instance (maybe even with a rotation vector)).

Could this please be implemented?
Win 10 64bit | RTX 3090 | i9 7960X | 64GB
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SSmolak
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Joined: Sat Feb 07, 2015 5:41 pm
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I found two serious shading issues !

One is caused by strong light or HDR on the Diffuse channel :
Diffuse_Halo.zip
(12.93 MiB) Downloaded 177 times
Another is caused by Transmission channel using GGX energy preserve mode :
Transmission_GGX_shading_issue.zip
(9.09 MiB) Downloaded 185 times
I tested different light conditions, materials and always the same issue. Of course there isn't any gloss or reflection effects.

Transmission issue is caused by coating layer on transmission channel ( diffuse ones ) in GGX energy preserve mode :
coatingLayer_GGX_transmission.zip
(10.16 MiB) Downloaded 157 times
EDIT : All of these issues are caused by strong point light halo like sun or HDRi map :
Sun_halo_shading_issues.zip
(4.08 MiB) Downloaded 153 times
Also thank you for updated Octane Sky Model ! It looks even better than Hosek&Wilkie because can be more customized.
Architectural Visualizations http://www.archviz-4d.studio
john_otoy
OctaneRender Team
Posts: 249
Joined: Tue Aug 10, 2021 9:38 pm

SSmolak wrote:I found two serious shading issues !
Can you export those scenes to ORBX and PM me please?

While it's nice to have videos, providing an ORBX is the best way for us to reproduce the issue.
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SSmolak
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john_otoy wrote:
SSmolak wrote:I found two serious shading issues !
Can you export those scenes to ORBX and PM me please?

While it's nice to have videos, providing an ORBX is the best way for us to reproduce the issue.
Was sent
Architectural Visualizations http://www.archviz-4d.studio
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SSmolak
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Another possible issue. HDRI maps cause many fireflies on reflections if they are set to visible environment but if they are set to primary there is no fireflies.

This may be caused by wrong default GI clamp value in Cinema 4D plugin. GI clamp = 1 works fine here without any underlighting issue and fireflies. Before GI clamp at 1 was the same as no GI at all.
Architectural Visualizations http://www.archviz-4d.studio
the_monkey
Licensed Customer
Posts: 12
Joined: Sat Apr 18, 2015 8:09 pm

This may be something you already know about this build... but Volumetric Spotlights do not render correctly if the camera passes inside the Light's cone. The volumetrics disappear completely while inside the cone... reappear when you exit. Renders correctly on PC.
Outside_Cone.png
Inside_Cone.png
john_otoy
OctaneRender Team
Posts: 249
Joined: Tue Aug 10, 2021 9:38 pm

OctaneRender 2022.1 RC 1 has been released: viewtopic.php?f=33&t=80650
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