OctaneRender® for 3ds max® v2021.1.4 - 12.16
Forum rules
Any bugs related to this plugin should be reported to the Bug Reports sub-forum.
Bugs related to Octane itself should be posted into the Standalone Support sub-forum.
Any bugs related to this plugin should be reported to the Bug Reports sub-forum.
Bugs related to Octane itself should be posted into the Standalone Support sub-forum.
- paride4331
- Posts: 3809
- Joined: Fri Sep 18, 2015 7:19 am
- neonZorglub
- Posts: 1009
- Joined: Sun Jul 31, 2016 10:08 pm
Hi, Alminia,Alminia wrote:Where is the "Size X" parameter in octane light ?
Thanks for reporting this issue.
You have enabled the experimental 'Expand Object Dialogs width' I guess.
There are still some issues with some objects, like this..
(This happens when you resize the dialog)
Turn it off (Preferences / User Interface / Expand Object Dialogs width), then close and reopen the dialog.
This should be fixed in the next release.
Thanks
- neonZorglub
- Posts: 1009
- Joined: Sun Jul 31, 2016 10:08 pm
Hi samsue,samsue wrote:this is also bugging me for a long time now ... when Octane renders I can't open the Modfy panel, it doesn't load the options... the same thing with the render settings
I couldn't reproduce the UI issue.. this could be related to the 3dsMax version..
Witch version of 3dsMax are you using ?
You could try to disable Preference / User interface / Clear inactive tabs dialog ..
For the other problem, thanks for the details on the viewport mismatch ! I'll have a look.
Thanks
Thanks it works !neonZorglub wrote:Hi, Alminia,Alminia wrote:Where is the "Size X" parameter in octane light ?
Thanks for reporting this issue.
You have enabled the experimental 'Expand Object Dialogs width' I guess.
There are still some issues with some objects, like this..
(This happens when you resize the dialog)
Turn it off (Preferences / User Interface / Expand Object Dialogs width), then close and reopen the dialog.
This should be fixed in the next release.
Thanks
Also there are settings that are underlined in blue for no reason in the universal camera settings.
It returns to normal if I disable the above-mentioned option in the user interface settings.
- paride4331
- Posts: 3809
- Joined: Fri Sep 18, 2015 7:19 am
Hi samsue,samsue wrote:wich node daemon version i should use for this sdk (12.16)?
https://render.otoy.com/account/downloa ... r=2021.1.4
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid